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April 28th, 2009, 06:02 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
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Re: Conceptual Balance Mod 1.41
Quote:
Originally Posted by DonCorazon
I like that idea. It would be cool and maybe help balance things if it specified a region of provinces where it might be found.
"A merchant arrives with tales that a mystical portal called the Ultimate Gateway has been found. His tales indicate it could lie in X, Y. or Z province."
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That would be nice. But it cannot be done (nor can anything like that, actually) with the current modding tools. One can always dream..
But since we are talking about MP here, you could just devise a new rule on the games one hosts.
Quote:
"If a player finds a magical site [X, Y, Z] he must immediately send a message (using the in-game messaging system) to all other players about the finding and the province number where the site lies."
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It's pretty easy to cheat out of this, but it can be pretty easily checked after the game if the guy actually had left a "I win!" site unannounced.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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April 28th, 2009, 05:06 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
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Re: Conceptual Balance Mod 1.41
Hmm, I like the idea, really.
Maybe when I have time (and it can be added to llamaserver) I could make an external tool that does this.
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April 28th, 2009, 06:14 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Conceptual Balance Mod 1.41
Sounds like a good idea to me Burn.
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April 28th, 2009, 08:51 PM
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BANNED USER
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Join Date: May 2004
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Re: Conceptual Balance Mod 1.41
Hrm. p3e or pyg could actually probably code this; the guy that did the msg checker.
All you would have to do is check compile a list of unique sites and search the turn file for them. If found modify the turn file to include a message to everyone saying "Player Y has found Site X yada yada yada".
.*all*.
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April 28th, 2009, 11:12 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
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Re: Conceptual Balance Mod 1.41
OK, yesterday I did a list of problematic sites. There's 19 of them, and most of them are rare + unique. Steel ovens and Mount Chining are uncommon, thought. I used the following criteria (thanks to archaeo in the dom3 IrC channel)
alt and const: max 0%
conj and blood: max 20%
others: 30%
Code:
id# name era frq mask lvl type F A W E S D N B gold res sup unr exp lab fort runit1 conj alter evo const ench thau blood
474 Ancient Forge 2 735 1 Earth 1 EPÄTOSI 20%
481 Banefire Forge 2 735 1 Death 1 1 EPÄTOSI 20%
475 Chamber of Changes 2 735 1 Earth 1 EPÄTOSI 20%
477 Conjurer's Cave 2 516 3 Earth 1 EPÄTOSI 30%
482 Crown of Darkness 2 16388 4 Death 3 EPÄTOSI 40%
466 Gorge of Mystery 2 256 2 Astral 1 EPÄTOSI 20%
397 Mount Chaining 1 16607 1 Blood EPÄTOSI 40%
520 Oak of Ages 2 16607 3 Nature EPÄTOSI 50%
637 Pool of Unhealthy Rites 2 223 2 Blood 1 1 20%
395 Summoning Circle 2 223 3 Blood EPÄTOSI 60%
471 Temple of the Turning Tide 2 223 1 Water 1 EPÄTOSI 529 Sea Father 20%
696 The Basalt Forge 2 16640 2 Earth 1 20%
495 The Blood Rock 2 16388 3 Blood EPÄTOSI 30%
401 The Ebony Circle 2 16607 2 Blood 1 3 TOSI 339 Sorcerer 30%
313 The Ultimate Gateway 2 17119 3 Astral EPÄTOSI 50%
173 The Steel Ovens 1 17119 0 Fire 75 EPÄTOSI 20%
455 The Water Solstice 2 16416 2 Astral 4 2 EPÄTOSI 50%
484 Twisting Woods 2 2 1 Nature 1 EPÄTOSI 20%
305 Village of Strange Men 2 223 1 Astral 1 EPÄTOSI 20%
I admit, it's pretty hard to read. But anyone out there is doing such a program, he can pick the names from there.
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April 29th, 2009, 02:15 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Conceptual Balance Mod 1.41
Quote:
Originally Posted by chrispedersen
Hrm. p3e or pyg could actually probably code this; the guy that did the msg checker.
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That was Illuminated One, who already posted above.
Quote:
Originally Posted by chrispedersen
If found modify the turn file to include a message to everyone saying "Player Y has found Site X yada yada yada"
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That's nothing else than hacking the turn files. It would require breaking through the game's safety measures. A program that just reads the turn files and finds out if a nation found a new site that hasn't been uncovered before, then allows to prepare a MOTD on a website or an email to all, would be quite a feat.
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April 29th, 2009, 08:31 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
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Re: Conceptual Balance Mod 1.41
An idea of such sites being announced to all players is good. Of course, it will require cooperation from those who find them. In this case, it's a pity that the current patch doesn't allow sites to be seen by scouts/scrying. Of course, this also goes beyond the mod scope...
As for unique recruits idea, I don't think it has any feasibility. By the time such sites are found and become useful, one more SC just isn't going to cut it. He will be much more useful if site is found at early game, but it probably won't be found at this time. "Lots of gold and resources" probably fall into the same category - they are useful at start, but not so much at lategame, while discount sites are other way around.
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April 30th, 2009, 04:35 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Conceptual Balance Mod 1.41
With lch's help, it looks possible that such a feature could be included in the llamaserver. That won't be for a couple of months though.
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April 30th, 2009, 11:36 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Conceptual Balance Mod 1.41
Quote:
Originally Posted by llamabeast
With lch's help, it looks possible that such a feature could be included in the llamaserver. That won't be for a couple of months though.
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Sweeet.
That's pretty much the best fix. It takes away the most problematic aspect of these sites, the secrecy. Now their power has price.
You found Sacrificial Circle? Congratulations, you can use it to attain great power. Just be prepared to defend it. At least the player who finds the site has two turns to reinforce his defenses.
May I also suggest to make the post to other players pretty epic. I was thinking something along the line of the Dire Portent messages when someone casts a global. Different one for each site would be perfect, me thinks, but could be a lot of work. If there's need for it, I could take a shot at writing these messages (there probably are better writers out there, thought).
In the mean time, I made a mod to eliminate the 19 problematic sites (DBS = Disable Bonus Sites). I've set them to rarity = 5, so that they cannot be randomly generated, only placed by map and mod commands.
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May 1st, 2009, 03:11 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: Conceptual Balance Mod 1.41
Agree - that would be the best way.
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