Congrats to Calmon from me aswell, very well played.
I was TC in this game and I must say it really wasn't my kind of nation. All their stuff was just way to much all over the place and I felt they didn't have good access to anything good, most notably thug chassises. Flaming arrows/arrow fend was the only solid strategy I could figure out for them but I did the fatal mistake of taking sloth 3 scale and thus accumulating any meaningful force took more time than forever. I reckon TC is potentially monstrous with all their magic diversity but I prefer nations with more focus.
As for game turning point, I felt it was when Ashdod cast the gem globals in consecutive turns and nobody was able to anything about it in form of dispelling or attacking.
Thanks to Pasha for excellent hosting and I really liked the RAND game concept, it was awesome to just
play for a change. I would certainly be willing to participate this sort of game again sometime.