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May 2nd, 2009, 04:23 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Conceptual Balance Mod 1.41
In my MP game my neighbours know that I have Summoning Circle for 50 turns. And some of them tried to do smth about it, their lives were short and miserable 
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May 4th, 2009, 07:19 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Conceptual Balance Mod 1.41
BTW, Leprosy really has to cast at least 10D. And it can be too cheap at 10. It easily affects even mages.
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May 4th, 2009, 04:31 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Conceptual Balance Mod 1.41
you could give them other malussus though death 3, misfortune 3. but I have to admit that might not be enough.
Personally I think the message is a good solution though.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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May 5th, 2009, 12:41 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
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Re: Conceptual Balance Mod 1.41
Death would be wrong thematically. Misfortune - maybe, for some.
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May 9th, 2009, 01:13 PM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
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Re: Conceptual Balance Mod 1.41
I think there is a bug : agartha LA, blind fighter with A8...
CBM is the only mod I use.
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May 9th, 2009, 02:51 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: Conceptual Balance Mod 1.41
do you have the latest version? (I seem to recall this was mentioned a few versions ago)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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May 9th, 2009, 04:11 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: Conceptual Balance Mod 1.41
If you redownload, mathusalem, you will find that bug has magically disappeared.
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May 9th, 2009, 07:11 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Conceptual Balance Mod 1.41
though there are some that state it's not a bug but just a much needed balancing thingie for agartha
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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May 9th, 2009, 08:06 PM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
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Re: Conceptual Balance Mod 1.41
you're right, I had a older version, sorry !
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May 10th, 2009, 02:42 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Conceptual Balance Mod 1.41
Mother of monsters should really be able to command her auto-summons. As is, she has 5 magic command, which isn't enough to handle her own freespawn.
Jazzepi
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