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  #181  
Old November 23rd, 2004, 04:42 PM
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Default Re: PBW- Final STM Mod game.

The error had to be addressed guys. It was one of those things that needed to be fixed ASAP. I am very very sorry about this, but it had to be done.

Also thank you Geoschmo for updating the mod on PBW. I too will donate more when I have some extra $$ to spend. PBW is a great service to the players of SEIV and one that should be on goingly supported.

Again thank you.
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  #182  
Old November 23rd, 2004, 04:51 PM
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Default Re: PBW- Final STM Mod game.

Quote:
Atrocities said:
Not meant to crush you or any one Geo, just a fact. I have horrid luck with having things uploaded to PBW. Its not any ones fault, and I should clarify that "No One Is To Blame" - Howard Jones. It just is the way of things.
It has nothing to do with bad luck for you in particular. Nobody gets mods put on PBW in a hurry. It's a process and it takes some time. I know in your case there was a time or two when your requests got misplaced. But that's just a symptom of my own disorganization, and I can assure you it's happened to other people besides yourself. Things should be getting better. I've shown Georgig how to do it (for that matter he does most of them now) and I think Capn'Q and Tesco are in the process of learning as well. That should help speed things up. But even then we all have full time jobs and other things going on.
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  #183  
Old November 23rd, 2004, 05:01 PM
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Default Re: PBW- Final STM Mod game.

A recap:

The "first" turn was bad because it was run with STmod 1.9.0.0 - which was no good since that Version had a couple of bugs. So then the issue with 1.9.0.1 came up, and Version 1.9.0.2 was made Last night. Unfortunately, when Tesco re-started the game, it was with 1.9.0.1! So, hopefully, when he gets a chance he can re-start the game again but with 1.9.0.2 and we can get the game going.

Also, Tesco, were you going to fix the object names on the map in our home systems?
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  #184  
Old November 23rd, 2004, 05:11 PM
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Default Re: PBW- Final STM Mod game.

Quote:
geoschmo said:
Quote:
Atrocities said:
Not meant to crush you or any one Geo, just a fact. I have horrid luck with having things uploaded to PBW. Its not any ones fault, and I should clarify that "No One Is To Blame" - Howard Jones. It just is the way of things.
It has nothing to do with bad luck for you in particular. Nobody gets mods put on PBW in a hurry. It's a process and it takes some time. I know in your case there was a time or two when your requests got misplaced. But that's just a symptom of my own disorganization, and I can assure you it's happened to other people besides yourself. Things should be getting better. I've shown Georgig how to do it (for that matter he does most of them now) and I think Capn'Q and Tesco are in the process of learning as well. That should help speed things up. But even then we all have full time jobs and other things going on.
"No One Is To Blame" I mean this in a good way. Thanks Geo.
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  #185  
Old November 23rd, 2004, 05:12 PM
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Default Re: PBW- Final STM Mod game.

Quote:
Captain Kwok said:
A recap:

The "first" turn was bad because it was run with STmod 1.9.0.0 - which was no good since that Version had a couple of bugs. So then the issue with 1.9.0.1 came up, and Version 1.9.0.2 was made Last night. Unfortunately, when Tesco re-started the game, it was with 1.9.0.1! So, hopefully, when he gets a chance he can re-start the game again but with 1.9.0.2 and we can get the game going.

Also, Tesco, were you going to fix the object names on the map in our home systems?
Why not simply have every one run the turn under 1.9.0.1 and then update for turn two?

The only change in files from 1.9.0.1 to 1.9.0.2 is the components file. I could upload just the components file for both so that those who did update and download it and run the turn then re-update.

I don't know if that would work, but he would have to run the turn off line. How do you update a game? Any ways, I have uploaded both 1901 and 1902 component file to this post just in case.
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  #186  
Old November 23rd, 2004, 05:29 PM
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Default Re: PBW- Final STM Mod game.

Don't worry. Tesco just needs to update his mod to 1.9.0.2 and regenerate the next turn. It should take him no time at all.
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  #187  
Old November 23rd, 2004, 05:47 PM

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Default Re: PBW- Final STM Mod game.

restarted with 1.9.0.2

and objects named after the system
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  #188  
Old November 23rd, 2004, 06:01 PM
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Default Re: PBW- Final STM Mod game.

Yay!
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  #189  
Old November 23rd, 2004, 09:09 PM
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Default Re: PBW- Final STM Mod game.

Is it my imagination, or are ships reeeeeeeally sloooooow in this mod, at least to start with? Movement of 2? Yikes. Maybe I'm doing something wrong.
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  #190  
Old November 23rd, 2004, 10:37 PM
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Default Re: PBW- Final STM Mod game.

That is the intent of the mod. Start off slow, research, go faster. Tis the way of Star Trek.
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