|
|
|
 |
|

March 12th, 2003, 05:05 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by Captain Kwok:
I did get an 'unable to create backup file directory during create backup file directory routine' on start up or something like that.
|
Have you or anyone else who gets this error tried to create a directory called "Data_Backup" in the default mod directory as I described a few Posts down? This bug has me a bit stumped. All the program is trying to do is to create the Data_backup directory so it can copy the data files there for a backup.
|

March 12th, 2003, 06:07 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
"Have you or anyone else who gets this error tried to create a directory called "Data_Backup" in the default mod directory as I described a few Posts down?"
As I mentioned lower down, yes. Did nothing.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

April 13th, 2003, 04:14 AM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Hi Dave when I edit facilities I am getting a subscript out of range error in save file. facility not saved.and then the total cost in research points do not change when i switch to different facilities. I will email you the data files. This did not happen in the previous Version
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|

April 13th, 2003, 12:56 PM
|
 |
Major General
|
|
Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
From a non modding perspective this program is great.
I plan my future tech research in the games based upon info from the modder proggie.
|

April 13th, 2003, 07:16 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by tesco samoa:
Hi Dave when I edit facilities I am getting a subscript out of range error in save file. facility not saved.and then the total cost in research points do not change when i switch to different facilities. I will email you the data files. This did not happen in the previous Version
|
Shoot all kinds of things you can't save. Looks like I broke some things when I rewrote the Calc Tech cost thing. Anyway I think I got it working. Just uploaded a new Version.
- Note this Version has some AI modding ability (anger, research and facilities) which I was working on however it hasn't really been tested that well so far.
|

April 13th, 2003, 07:32 PM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Thanks Dave... That worked great...
Love how the family works with the Facilities.
Makes it nice and easy...
Thanks again.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|

May 1st, 2003, 08:05 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
DavidG, please do not make future zip files have read-only attributes. I have to go through extra work to overwrite the older Version...
|

May 13th, 2003, 04:51 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
bump for Longstreet 
|

May 27th, 2003, 05:32 PM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Another bug. When building Familys of greater than 7 the program cannot handle it. Try creating a family of 10 and see its output.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|

May 27th, 2003, 07:49 PM
|
BANNED USER
|
|
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
About unable to create backup directories.
Just a random thought. What happens when you share out the entire folder from the Empire Root with Read / Write permisions?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|