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  #181  
Old March 12th, 2003, 05:05 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Quote:
Originally posted by Captain Kwok:

I did get an 'unable to create backup file directory during create backup file directory routine' on start up or something like that.
Have you or anyone else who gets this error tried to create a directory called "Data_Backup" in the default mod directory as I described a few Posts down? This bug has me a bit stumped. All the program is trying to do is to create the Data_backup directory so it can copy the data files there for a backup.
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  #182  
Old March 12th, 2003, 06:07 AM

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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

"Have you or anyone else who gets this error tried to create a directory called "Data_Backup" in the default mod directory as I described a few Posts down?"

As I mentioned lower down, yes. Did nothing.

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  #183  
Old April 13th, 2003, 04:14 AM

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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Hi Dave when I edit facilities I am getting a subscript out of range error in save file. facility not saved.and then the total cost in research points do not change when i switch to different facilities. I will email you the data files. This did not happen in the previous Version
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  #184  
Old April 13th, 2003, 12:56 PM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

From a non modding perspective this program is great.
I plan my future tech research in the games based upon info from the modder proggie.
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  #185  
Old April 13th, 2003, 07:16 PM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Quote:
Originally posted by tesco samoa:
Hi Dave when I edit facilities I am getting a subscript out of range error in save file. facility not saved.and then the total cost in research points do not change when i switch to different facilities. I will email you the data files. This did not happen in the previous Version
Shoot all kinds of things you can't save. Looks like I broke some things when I rewrote the Calc Tech cost thing. Anyway I think I got it working. Just uploaded a new Version.

- Note this Version has some AI modding ability (anger, research and facilities) which I was working on however it hasn't really been tested that well so far.
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  #186  
Old April 13th, 2003, 07:32 PM

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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Thanks Dave... That worked great...

Love how the family works with the Facilities.

Makes it nice and easy...

Thanks again.
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  #187  
Old May 1st, 2003, 08:05 PM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

DavidG, please do not make future zip files have read-only attributes. I have to go through extra work to overwrite the older Version...
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  #188  
Old May 13th, 2003, 04:51 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

bump for Longstreet
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  #189  
Old May 27th, 2003, 05:32 PM

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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Another bug. When building Familys of greater than 7 the program cannot handle it. Try creating a family of 10 and see its output.
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  #190  
Old May 27th, 2003, 07:49 PM

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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

About unable to create backup directories.
Just a random thought. What happens when you share out the entire folder from the Empire Root with Read / Write permisions?
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