.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old May 30th, 2003, 05:15 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Supply storage + quantum generators, what is it good for?

Quote:
what is the purpose of quantum reactors (and also solar collectors) on satellites?
Absolutely nuthin'. adding supply storage to sats serves no purpose at all, unless you have some reason to waste resources or you want a really inneficient way of bulking out your sat's damage points.
Reply With Quote
  #12  
Old May 30th, 2003, 09:32 PM

rdouglass rdouglass is offline
Major
 
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
rdouglass is on a distinguished road
Default Re: Supply storage + quantum generators, what is it good for?

What about running out of supplies DURING combat (or am I wrong then in my assumption that supplies are shared at the end of the game turn and not the combat)?

...or am I lost from a few patches ago....

IOW when exactly are supplies distributed to other ships in the fleet????
Reply With Quote
  #13  
Old May 31st, 2003, 12:29 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Supply storage + quantum generators, what is it good for?

A ship with a functional Quantum Reactor can NEVER run out of supplies. So, having a supply storage component on it is useless. This is the question that was asked. Now for your question. You should always have at least one supply storage _OR_ a QR on all warships, to help against Ionic Dispersers. QRs share supplies sometime between game turns, so they do not help other ships in the fleet in combat. But having a QR on each ship means it will never be able to run out of supplies. So if all ships have a QR, you don't need to worry about it. But if you have one ship in the fleet with a QR, then there is no chance of your ships running out of supplies in any combat unless their engines and all supply storage components are destroyed, in which case a QR can't ever help them. All the ships start each turn fresh with full supplies, and no amount of combat and movement possible in a single turn can possibly deplete every Last supply from a ship that starts off full (combat movement uses no supplies).
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #14  
Old June 2nd, 2003, 08:00 PM

rdouglass rdouglass is offline
Major
 
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
rdouglass is on a distinguished road
Default Re: Supply storage + quantum generators, what is it good for?

I apologize for my ignorance, but when you say:

"All the ships start each turn fresh with full supplies..."

do you mean combat turn? If so, it doesn't seem very fair...
Reply With Quote
  #15  
Old June 2nd, 2003, 08:08 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Supply storage + quantum generators, what is it good for?

No, game turn. QR does two things: prevent the ship it is on from ever running out of supplies, and fill up every single ship in the fleet with supplies at the beginning of each game turn (not combat round).
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #16  
Old June 2nd, 2003, 08:42 PM

rdouglass rdouglass is offline
Major
 
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
rdouglass is on a distinguished road
Default Re: Supply storage + quantum generators, what is it good for?

So, in theory at least, you can deplete a ship without a QR by sending waves of ships at it reguardless of if there is a QR in the fleet or not?

Sorry, don't want to beat this Q up; just trying to be clear in my own mind....
Reply With Quote
  #17  
Old June 2nd, 2003, 09:02 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Supply storage + quantum generators, what is it good for?

In combat, the only thing that uses up supplies is firing the guns...
So if you send enough suicide ships in a single month for the enemy to run out of ammo, then yes, you can deplete their supplies...

Given 6 engines x500 supplies = 3000 supplies...
Assuming 10 supplies per shot, and 40 damage per shot, that gives you 12k damage you must dodge or absorb per month per enemy ship.

Next month, they'll be given more from the QR ship, and you'll have to start over.
Reply With Quote
  #18  
Old June 2nd, 2003, 09:22 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Supply storage + quantum generators, what is it good for?

Yes it is possible, but unlikely that you will have enough spare ships to do it with.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #19  
Old June 2nd, 2003, 09:24 PM

rdouglass rdouglass is offline
Major
 
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
rdouglass is on a distinguished road
Default Re: Supply storage + quantum generators, what is it good for?

Quote:
Originally posted by Suicide Junkie:
...Next month, they'll be given more from the QR ship, and you'll have to start over.
Isn't that the fun part? A few well placed engine-damaging rounds will reduce that a bit further methinks...

Well, what we need now is a supply-reducing weapon... I know, I know, my thinking may be a little warped, but I like to work on possible strategies that are way 'outside the box'. Been playing this game since SEII and I'm just now getting ready for a PBW game...
Reply With Quote
  #20  
Old June 2nd, 2003, 09:52 PM
Wardad's Avatar

Wardad Wardad is offline
Lieutenant Colonel
 
Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
Thanks: 0
Thanked 0 Times in 0 Posts
Wardad is on a distinguished road
Default Re: Supply storage + quantum generators, what is it good for?

Missles require a lot of supplies to fire.
Your early game missle ships can't go far and fight much.
__________________
So many ugly women, so little beer.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:53 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.