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December 6th, 2004, 09:53 AM
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First Lieutenant
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Join Date: May 2004
Posts: 654
Thanks: 0
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Re: Fools Lament III (modded) - Recruiting Now!
odd_enuf: it's on a server. Regarding the mod download it works fine for me, what is the problem you are having?
The spell research is modifiable... I made a slight modification to the scenario file which lets me set the scenario params.
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December 6th, 2004, 11:08 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Fools Lament III (modded) - Recruiting Now!
one other little thing w/ the scenario; Pangaia has a bonus site in it's capital which hits undead w/ holy fire...
not so great if you are playing carrion woods
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December 6th, 2004, 11:12 AM
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Corporal
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Join Date: Aug 2004
Posts: 86
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Re: Fools Lament III (modded) - Recruiting Now!
Remind me how I install the mod, and enable it to create my pretender?
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December 6th, 2004, 11:15 AM
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First Lieutenant
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Join Date: May 2004
Posts: 654
Thanks: 0
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Re: Fools Lament III (modded) - Recruiting Now!
Put the file Faeruntest.dm in your mods folder.
When you start Dom2, got to "preferences" and then "mod preferences" and enable the mod.
Then you can make and upload your pretender. After that, you do not need to enable the mod each time you start Dom2, Dom2 will know that the mod is required when connecting to the game.
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December 6th, 2004, 01:25 PM
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Corporal
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Join Date: Sep 2004
Posts: 104
Thanks: 0
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Re: Fools Lament III (modded) - Recruiting Now!
Quote:
rex_havok said:
i would like to try r'yleh
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if no one minds may i please switch to arco.
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December 6th, 2004, 02:20 PM
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Corporal
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Join Date: Apr 2004
Location: Norcal
Posts: 102
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Re: Fools Lament III (modded) - Recruiting Now!
to save the mod from soapy's site right click on it and use save target as
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December 6th, 2004, 04:14 PM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Fools Lament III (modded) - Recruiting Now!
Quote:
Jurri said:Anyway, I might try Atlantis.
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On second look, with this mod Atlantis is way beyond my abilities. I think I'll go with Abysia instead, since it hasn't been claimed yet.
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December 6th, 2004, 07:05 PM
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Corporal
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Join Date: Sep 2004
Posts: 104
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Re: Fools Lament III (modded) - Recruiting Now!
Quote:
Jurri said:
Quote:
Jurri said:Anyway, I might try Atlantis.
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On second look, with this mod Atlantis is way beyond my abilities. I think I'll go with Abysia instead, since it hasn't been claimed yet.
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yiks.... i just left r'yhea because you were next door (atually i left because i am to inexperienced in the water). and now you are way to close i debated long and hard(at lest 10mins) Arco or Abysia and i decided i will just kill Abysia and take thier construction site instead. i know you are seriosly experienced and all but you are claming the steel oven that i want. [img]/threads/images/Graemlins/Envy.gif[/img] you will just have to give them up or it might lead to open warfare.
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December 6th, 2004, 07:47 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: Fools Lament III (modded) - Recruiting Now!
Quote:
Jurri said:
On second look, with this mod Atlantis is way beyond my abilities. I think I'll go with Abysia instead, since it hasn't been claimed yet.
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I must be going senile, i could have SWORN you said Mictlan. Corrected!
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December 6th, 2004, 09:10 PM
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Captain
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Join Date: May 2004
Posts: 860
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Re: Fools Lament III (modded) - Recruiting Now!
Nah, you are just too damn fast your own good! I changed the post (having yet again mixed up the two friggin' hells ) 2 minutes after posting it, so you must have striken at that point! You're a ninja, right?
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