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  #11  
Old April 10th, 2018, 10:54 PM
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shahadi shahadi is offline
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Post Re: Question on infantry SAMs

Quote:
Originally Posted by Suhiir View Post
Might want to look at the Experience and Morale ratings as they're the primary determining factor when it comes to opportunity fire (which is what all AA fire is).
As Suhiir posted here, the experience level of the Blowpipe team should be increased significantly as well.


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  #12  
Old April 11th, 2018, 08:26 AM

jivemi jivemi is offline
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Default Re: Question on infantry SAMs

[quote=shahadi;841716]
Quote:
Originally Posted by jp10 View Post
Maybe, if the target was flying directly at the Blowpipe team, the hit percentage may increase, otherwise, it is a poor weapon system in the game as it was in real life.

A bit off-topic, but in WINSP are targets moving ACROSS the firing unit's LOS more difficult to hit than those moving directly towards or away from them? My impression was that target size. speed and elevation were the prime variables. Thanks.
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  #13  
Old April 11th, 2018, 08:46 AM
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Mobhack Mobhack is offline
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Default Re: Question on infantry SAMs

Target aspect has no effect in these rules, only range at point of firing. Cannot think of any rule set that had any such calculation (tabletop or cardboard shuffling) bar some air-air game of the 70s where you had to fly missiles and planes in 15 second(?) phases broken down into sub-phases that was incredibly unworkable, our wargames club tied it about 4 times and gave up when you could only do about 4-5 15 second turns in an evenings play with about 4 planes.
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  #14  
Old April 11th, 2018, 09:30 PM
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Post Re: Question on infantry SAMs

[quote=jivemi;841728]
Quote:
Originally Posted by shahadi View Post
Quote:
Originally Posted by jp10 View Post
Maybe, if the target was flying directly at the Blowpipe team, the hit percentage may increase, otherwise, it is a poor weapon system in the game as it was in real life.

A bit off-topic, but in WINSP are targets moving ACROSS the firing unit's LOS more difficult to hit than those moving directly towards or away from them? My impression was that target size. speed and elevation were the prime variables. Thanks.
I was merely musing.


Quote:
Originally Posted by Mobhack View Post
Target aspect has no effect in these rules, only range at point of firing. Cannot think of any rule set that had any such calculation (tabletop or cardboard shuffling) bar some air-air game of the 70s where you had to fly missiles and planes in 15 second(?) phases broken down into sub-phases that was incredibly unworkable, our wargames club tied it about 4 times and gave up when you could only do about 4-5 15 second turns in an evenings play with about 4 planes.
Thanks for neatly clearing that up.


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  #15  
Old April 12th, 2018, 06:28 PM

Weasel Weasel is offline
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Default Re: Question on infantry SAMs

[quote=shahadi;841725]
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Originally Posted by Weasel View Post
Quote:
Originally Posted by Mobhack View Post
SAM will only fire if they think there is a chance of a hit - and the EW balance is part of the calculation for hit chance.

I will see if I can find some EW1 aircraft for the scenario.
Weasel, in the Editor, as you may know, the EW of the Blowpipe is adjustable. So you could set it equal or greater to the EW of the opposing aircraft in your scenario. Or, reduce the EW of the opposing aircraft.

Heck, I did not know this! Always learning.
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