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March 8th, 2005, 07:40 PM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
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Re: Long Range scanners.
Don't take over half the galaxy, or get too far ahead of the second place person. Then all the AI will hate you till the end of time. They all band together to destroy you.
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March 8th, 2005, 08:10 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
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Re: Long Range scanners.
Quote:
NullAshton said:
I believe there's facility scanners that have system-wide scanners.
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I believe those are a psychic racial tech. Sorry, that doesn't mean they ignore scanner jammers and scattering armor.
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March 8th, 2005, 09:07 PM
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Corporal
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Join Date: Jan 2005
Posts: 123
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Re: Long Range scanners.
Wait do long range scanners work with cloaks? when they are engaged? and can you spy on a cloak ship if you detect them
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March 8th, 2005, 09:30 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
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Re: Long Range scanners.
If you can see the ship, (and are in range) then the LRS will work on them.
__________________
Things you want:
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March 9th, 2005, 01:13 AM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: Long Range scanners.
Quote:
Suicide Junkie said:
If you can see the ship, (and are in range) then the LRS will work on them.
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Unless they have Scattering Armor or a Scanner Jammer.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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March 9th, 2005, 06:34 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
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Re: Long Range scanners.
When you do scan a ship, remember to take notes on what you see. The scanned design will NOT automatically appear in the Enemy Ships list; you have to actually engage in combat for that.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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March 9th, 2005, 08:32 PM
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Sergeant
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Join Date: Dec 2003
Posts: 251
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Re: Long Range scanners.
Wasn't that fixed in 1.91?
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March 9th, 2005, 10:31 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Long Range scanners.
You know, I believe that there was a blurb in the 1.91 history.txt that said it was, but I never tested it.
__________________
Slick.
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March 10th, 2005, 12:43 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Long Range scanners.
I am fairly certain that Canpq's post is still accurate in 1.91...
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March 10th, 2005, 01:10 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
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Re: Long Range scanners.
Here it is. Not sure if it actually works:
Version 1.87:
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2. Fixed - In Simultaneous games, scanned enemy ship designs would not be saved.
__________________
Slick.
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