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  #11  
Old October 5th, 2007, 02:19 PM
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Default Re: PDF Modding Guide and Map Edit Guide

Quote:
Zylithan said:
yay for Edi. I owe your DB props as it was invaluable in my Eight Gates map. If you captain the map making pdf I'd love to proofread or add tips or whatnot.
Perhaps the devs can work with Edi on updating the PDFs. I can also provide lots of time saving details regarding the map edit commands... such as the limitations of the #god command.
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  #12  
Old October 6th, 2007, 11:39 PM
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Default Re: PDF Modding Guide and Map Edit Guide

We are talking about those PDFs in the doc directory that shipped with the game, right?

Quote:
Zylithan said:
PDFs can be edited, but most people don't have the software. (Adober Distiller?)
Yep, there are some programs for that. Of course, PDF isn't really meant to be an editable document format.
Quote:
Zylithan said:
But I think things like word can change themselves into a PDF (can write PDF, but not edit). So if we could wordify the original PDF, then have a working word doc (and PDF it for pretty release).
If by "wordify" you mean OCR, then that would be the obvious solution. AFAIK the structure of those files isn't very complex. Even in case only the text is retained, it will be easy to recreate the document afterwards. I'll look into it.
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  #13  
Old October 7th, 2007, 03:41 AM

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Default Re: PDF Modding Guide and Map Edit Guide

Well, here they are in word... they came over but they're ugly. Lots of formatting needed. The two column format, all the headings, and tables made Adobe 6 unhappy.
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  #14  
Old October 7th, 2007, 03:44 AM

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Default Re: PDF Modding Guide and Map Edit Guide RTF ver

They actually look a bit better in rtf, everythings justified and some of the tables look wonky. It seems the level of effort to format may be less though.
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  #15  
Old October 7th, 2007, 05:30 AM
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Default Re: PDF Modding Guide and Map Edit Guide RTF ver

As I said, if the originals are something that translates to Open Office, we can get PDFs with the double columns formatting no problem. I've made both single and double column PDFs that turned out looking really good.
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  #16  
Old October 9th, 2007, 10:39 AM
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Default Re: PDF Modding Guide and Map Edit Guide RTF ver

Looking at the PDFs again now, I am fairly sure that this is TeX / LaTeX output. It would be easy as pie to update them given the original source, and even creating them from scratch would be fairly easy.
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  #17  
Old October 9th, 2007, 10:50 AM

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Default Re: PDF Modding Guide and Map Edit Guide RTF ver

If you need any help with updating these, let me know. I could certainly add some extra comments to the mod commands.
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  #18  
Old October 9th, 2007, 11:02 AM

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Default Re: PDF Modding Guide and Map Edit Guide RTF ver

I also thought it was LaTeX output. We should harass JK for the source.
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  #19  
Old October 9th, 2007, 11:52 AM
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Default Re: PDF Modding Guide and Map Edit Guide RTF ver

The new patch has new docs.
But I do see some things on the map doc that could use some fixing
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  #20  
Old October 9th, 2007, 12:38 PM

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Default Re: PDF Modding Guide and Map Edit Guide RTF ver

The modding doc doesn't seem updated to me.

It still says stuff like "#poisonres [percentage] - currently grants total immunity no matter what number is used" which isn't true, for example.
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