.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old April 10th, 2018, 10:54 PM
shahadi's Avatar

shahadi shahadi is offline
Captain
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
shahadi is on a distinguished road
Post Re: Question on infantry SAMs

Quote:
Originally Posted by Suhiir View Post
Might want to look at the Experience and Morale ratings as they're the primary determining factor when it comes to opportunity fire (which is what all AA fire is).
As Suhiir posted here, the experience level of the Blowpipe team should be increased significantly as well.


Reply With Quote
  #12  
Old April 11th, 2018, 08:26 AM

jivemi jivemi is offline
Second Lieutenant
 
Join Date: May 2012
Location: Philippines
Posts: 505
Thanks: 428
Thanked 148 Times in 104 Posts
jivemi is on a distinguished road
Default Re: Question on infantry SAMs

[quote=shahadi;841716]
Quote:
Originally Posted by jp10 View Post
Maybe, if the target was flying directly at the Blowpipe team, the hit percentage may increase, otherwise, it is a poor weapon system in the game as it was in real life.

A bit off-topic, but in WINSP are targets moving ACROSS the firing unit's LOS more difficult to hit than those moving directly towards or away from them? My impression was that target size. speed and elevation were the prime variables. Thanks.
Reply With Quote
  #13  
Old April 11th, 2018, 08:46 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: Question on infantry SAMs

Target aspect has no effect in these rules, only range at point of firing. Cannot think of any rule set that had any such calculation (tabletop or cardboard shuffling) bar some air-air game of the 70s where you had to fly missiles and planes in 15 second(?) phases broken down into sub-phases that was incredibly unworkable, our wargames club tied it about 4 times and gave up when you could only do about 4-5 15 second turns in an evenings play with about 4 planes.
Reply With Quote
The Following 2 Users Say Thank You to Mobhack For This Useful Post:
  #14  
Old April 11th, 2018, 09:30 PM
shahadi's Avatar

shahadi shahadi is offline
Captain
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
shahadi is on a distinguished road
Post Re: Question on infantry SAMs

[quote=jivemi;841728]
Quote:
Originally Posted by shahadi View Post
Quote:
Originally Posted by jp10 View Post
Maybe, if the target was flying directly at the Blowpipe team, the hit percentage may increase, otherwise, it is a poor weapon system in the game as it was in real life.

A bit off-topic, but in WINSP are targets moving ACROSS the firing unit's LOS more difficult to hit than those moving directly towards or away from them? My impression was that target size. speed and elevation were the prime variables. Thanks.
I was merely musing.


Quote:
Originally Posted by Mobhack View Post
Target aspect has no effect in these rules, only range at point of firing. Cannot think of any rule set that had any such calculation (tabletop or cardboard shuffling) bar some air-air game of the 70s where you had to fly missiles and planes in 15 second(?) phases broken down into sub-phases that was incredibly unworkable, our wargames club tied it about 4 times and gave up when you could only do about 4-5 15 second turns in an evenings play with about 4 planes.
Thanks for neatly clearing that up.


Reply With Quote
  #15  
Old April 12th, 2018, 06:28 PM

Weasel Weasel is offline
Sergeant
 
Join Date: Jun 2005
Posts: 246
Thanks: 14
Thanked 42 Times in 25 Posts
Weasel is on a distinguished road
Default Re: Question on infantry SAMs

[quote=shahadi;841725]
Quote:
Originally Posted by Weasel View Post
Quote:
Originally Posted by Mobhack View Post
SAM will only fire if they think there is a chance of a hit - and the EW balance is part of the calculation for hit chance.

I will see if I can find some EW1 aircraft for the scenario.
Weasel, in the Editor, as you may know, the EW of the Blowpipe is adjustable. So you could set it equal or greater to the EW of the opposing aircraft in your scenario. Or, reduce the EW of the opposing aircraft.

Heck, I did not know this! Always learning.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.