.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old September 19th, 2003, 04:25 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: My Mod: The Mizendar Galaxy

Actually, detailed strategies are more of benefit to AI players than to humans, who can vary strategies during the game.

Of course, adapting new strategies would require small rework of AI files but it is woth it.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #12  
Old September 19th, 2003, 04:46 PM
Wydraz's Avatar

Wydraz Wydraz is offline
Sergeant
 
Join Date: Jun 2003
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
Wydraz is on a distinguished road
Default Re: My Mod: The Mizendar Galaxy

I suppose better AI is always a bonus for any mod. I will consider it. But for the most part I'd like to hear about any bugs the mod may have. The occasional kudos wouldn't hurt either. Thanks.
__________________
Weird Worlds Rocks!
Reply With Quote
  #13  
Old September 19th, 2003, 04:55 PM
Jake Monroe's Avatar

Jake Monroe Jake Monroe is offline
Corporal
 
Join Date: Sep 2003
Location: Tennessee
Posts: 58
Thanks: 0
Thanked 0 Times in 0 Posts
Jake Monroe is on a distinguished road
Default Re: My Mod: The Mizendar Galaxy

Well, one bug would have to be involving the Aether drive stuff. Even though the Aether engines are better then the Quantum engines, when show only latest is checked, the Aether engines(and sails) and not considered latest and are hidden away.
__________________
Empires Colonize in an attempt to get away from Chuck Norris. Unfortunatly He is always there waiting for them.
Reply With Quote
  #14  
Old September 20th, 2003, 08:35 AM

TNZ TNZ is offline
Sergeant
 
Join Date: Jul 2003
Location: New Zealand
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
TNZ is on a distinguished road
Default Re: My Mod: The Mizendar Galaxy

Here are some ideas for your mod. They might be useful in getting the AI to use your new components better.
1064039562.zip
Reply With Quote
  #15  
Old September 21st, 2003, 03:24 AM
Wydraz's Avatar

Wydraz Wydraz is offline
Sergeant
 
Join Date: Jun 2003
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
Wydraz is on a distinguished road
Default Re: My Mod: The Mizendar Galaxy

tanx
__________________
Weird Worlds Rocks!
Reply With Quote
  #16  
Old September 23rd, 2003, 12:17 PM
Ran-Taro's Avatar

Ran-Taro Ran-Taro is offline
Corporal
 
Join Date: Sep 2003
Location: Sydney
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
Ran-Taro is on a distinguished road
Default Re: My Mod: The Mizendar Galaxy

I haven't been able to download it yet - but I am moved to say that those preview screens (including the race design and flavour text)look beautiful.

If the solitare gameplay lives up to the promise of those pages, I think I will be a fan.
Reply With Quote
  #17  
Old September 23rd, 2003, 09:07 PM
Wydraz's Avatar

Wydraz Wydraz is offline
Sergeant
 
Join Date: Jun 2003
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
Wydraz is on a distinguished road
Default Re: My Mod: The Mizendar Galaxy

It is still Version 0.9, mind you. But I am working on a patch! If only I can stop tinkering with StarFury....
__________________
Weird Worlds Rocks!
Reply With Quote
  #18  
Old September 30th, 2003, 01:07 AM
Ran-Taro's Avatar

Ran-Taro Ran-Taro is offline
Corporal
 
Join Date: Sep 2003
Location: Sydney
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
Ran-Taro is on a distinguished road
Default Re: My Mod: The Mizendar Galaxy

Any news on that patch?

Is it just going to be data changes to make the AI use the Aether engines properly?
Reply With Quote
  #19  
Old September 30th, 2003, 05:06 AM
Wydraz's Avatar

Wydraz Wydraz is offline
Sergeant
 
Join Date: Jun 2003
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
Wydraz is on a distinguished road
Default Re: My Mod: The Mizendar Galaxy

.091 patch for mizendar

Includes minor AI and text fixes. Should allow Ai to use Aether engines and sails properly. Let me know how it works for you!

mizendar091patch.zip

[ September 30, 2003, 04:08: Message edited by: Wydraz ]
__________________
Weird Worlds Rocks!
Reply With Quote
  #20  
Old October 1st, 2003, 11:27 PM
Ran-Taro's Avatar

Ran-Taro Ran-Taro is offline
Corporal
 
Join Date: Sep 2003
Location: Sydney
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
Ran-Taro is on a distinguished road
Default Re: My Mod: The Mizendar Galaxy

Finally got to download this. It looks really nice. However I have a problem.

I extracted the first zip fine, extracted the patch fine, but the second zip file doesn't seem to want to extract. When I go to open it it comes up with a window that says "Compressed (zipped) files. Insert Last disk of the multi disk set"

I figured maybe it auto extracts when the first one extracts? Is that correct? The mod loads OK, but I'm not sure if I am missing stuff in it (from the second zip) or not.

Sorry - I'm not very technical! But any advise would be appreciated!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:58 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.