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  #11  
Old January 10th, 2001, 08:16 PM

HAL HAL is offline
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Default Re: Machine race

I played around with the concept some more Last night. I am using 2000pts for the race. I took the worker trait, figure it represents the specialized robots used for extraction. Thought about the engineering trait instead, but wasn't sure about it.

I bought emotionless, but had to sell off some stats to make up the point difference. I took happiness down by 50%, they shouldn't need it being emotionless. I then decreased trade to make up the rest of the difference.

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  #12  
Old January 10th, 2001, 08:51 PM

Hydraa Hydraa is offline
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Default Re: Machine race

I was wondering what was worthwhile about emotionless the other day and did a little testing. The description is a slight misleading.
It says something like that your population will not get angry or happy. What it leaves out that I saw in my testing wasthat your population appears to always be 'Jubilant' so you get the highest production bonus out of them. Also I tested with 50% and 150% happiness trait and did not see that it made a difference. So you can reduce the cost a bit by going to 50% happiness
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  #13  
Old January 10th, 2001, 09:12 PM

HAL HAL is offline
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Default Re: Machine race

Isn't it cheating then to use a reduced happiness to pay for Emotionless? I may have to play around with some other values because it doesn't seem right.

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  #14  
Old January 10th, 2001, 09:22 PM

KiloOhm KiloOhm is offline
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Default Re: Machine race

quote:
Originally posted by HAL:
Isn't it cheating then to use a reduced happiness to pay for Emotionless? I may have to play around with some other values because it doesn't seem right.




That's probably it's so darn expensive. I wouldn't consider using it otherwise. Reducing Happiness to 50% will probably only save you about 1000 points (you get diminishing returns every 10% or so. So the returns from reduction of 70% - 50% are probably only a few hundred points. Ill have to check out what the total cost of Emotionless is after a 50% reduction, if it's around 2500 or so, it's probably a trait that may be worth taking.


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  #15  
Old January 10th, 2001, 09:27 PM

HAL HAL is offline
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Default Re: Machine race

I think reducing happiness to 50% gave me back 750pts. I made up whatever the rest was by reducing trade.

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  #16  
Old January 11th, 2001, 08:23 PM

Nyx Nyx is offline
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Default Re: Machine race

Does it impact enslaved races? It shouldn't, but you never know, it might.

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  #17  
Old January 11th, 2001, 08:32 PM

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Default Re: Machine race

I would guess at that it would. It seems that the only thing a enslaved race gets to keep is their breathing ability. Everything else seems to be changed into the conquering race abilities.
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  #18  
Old January 11th, 2001, 08:32 PM

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Default Re: Machine race

That is a very good question. I'll see if I can't setup a test condition this weekend, unless someone else already knows the answer.

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  #19  
Old January 11th, 2001, 10:24 PM
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LintMan LintMan is offline
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Default Re: Machine race

HAL, have you read any of the Berzerker series of books by Fred Saberhagen? They're about a human galactic civilization fighting desperately against relentless cunning genocidal machine intelligences called the Berzerkers which aim to destroy all life.

Worth a read for an aspiring homicidal AI such as yourself. :-)
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  #20  
Old January 12th, 2001, 12:35 AM

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Default Re: Machine race

Years ago. I haven't read any the recent stories. The first one I remember reading had something to do with playing chess to fool the Bezerker or something. I also remember reading Bezerker Man(?). I guess that was over 20 years ago now. Ack! Where has the time gone?

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