.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old February 25th, 2005, 04:40 PM

mrscrogg mrscrogg is offline
Corporal
 
Join Date: Nov 2003
Location: New Jersey
Posts: 144
Thanks: 0
Thanked 0 Times in 0 Posts
mrscrogg is on a distinguished road
Default Re: need help

mods are in space empires iv folder , using mod launcher , directory says "none "
Reply With Quote
  #12  
Old February 25th, 2005, 04:44 PM
NullAshton's Avatar

NullAshton NullAshton is offline
Major General
 
Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
Thanked 0 Times in 0 Posts
NullAshton is on a distinguished road
Default Re: need help

mod launcher goes in SE4 directory. Select your mod on the left, then press the button under it. It should work. If not, send an email to malfador.
__________________
Hey! I found squirrels!

Vala - "The last time I was this bored, I took hostages!"
Reply With Quote
  #13  
Old February 25th, 2005, 04:51 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: need help

It sounds like you may have overwritten the SE4.exe with the launcher program.

------
Just forget the mod launcher for now. It is not needed.

STEP 1:
edit path.txt It should have only one entry:
Quote:
Using Mod Directory := TDM-ModPack
(or whatever the folder name of the mod is)
Click File->Save.
Click File->Exit.

STEP 2:
Doubleclick SE4.exe. NOT "SE4 launcher.exe"

The mod's title screen will display, and the progress bar will move as the game loads.

STEP 3:
PLAY SE4. Load a saved game, start a new game, whatever.
Reply With Quote
  #14  
Old February 26th, 2005, 12:39 PM

mrscrogg mrscrogg is offline
Corporal
 
Join Date: Nov 2003
Location: New Jersey
Posts: 144
Thanks: 0
Thanked 0 Times in 0 Posts
mrscrogg is on a distinguished road
Default Re: need help

ok,,,,,,,,,,,,,,, got stm 190.9 up and running , thanks to all who contributed to that. Now white squares where most planets should be and AI will not add engines to build of ships , reinstalled image mod to space empires iv gold fold er under pictures into each cosponding location ie; planetpack with planets so on - what else do I need to do ?
Reply With Quote
  #15  
Old February 26th, 2005, 01:13 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: need help

Quote:
mrscrogg said:
ok got stm 190.9 up and running , thanks to all who contributed to that. Now white squares where most planets should be and AI will not add engines to build of ships , reinstalled image mod to space empires iv gold fold er under pictures into each cosponding location ie; planetpack with planets so on - what else do I need to do ?
The white squares are caused by not having the imagemod installed, as you surmised.

If the AIs are not designing ships correctly, you probably are trying to use a stock/TDM ai in the ST mod.
Only AIs that are specifically made for the ST mod will work.
If you want the TDM shipset in STM, then you can delete all of its AI files, and replace them with AI files from a random STM AI.
Reply With Quote
  #16  
Old February 26th, 2005, 11:30 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: need help

mrscrogg If you need just the data and AI files for the Star Trek Mod (STM) you can download them from www.astmod.com in the download section.

This will give you all of the races AI files. If you want to add additional ship sets or replace any of the current ones with other ship sets, simply remove the AI from the new ship set and place that ship set, without the AI, into the Star Trek Mod / Pictures / Race folder. Then copy over the AI from a simular race, Like good guys = Federation, merchants = Ferengi, Bad guys = Klingons, scemers = Romulans, etc. Or just use one of the base AI. Rename the AI Files to match the name of your new race.

Your off and running.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #17  
Old February 27th, 2005, 03:53 PM

mrscrogg mrscrogg is offline
Corporal
 
Join Date: Nov 2003
Location: New Jersey
Posts: 144
Thanks: 0
Thanked 0 Times in 0 Posts
mrscrogg is on a distinguished road
Default Re: need help

thanks AT
Reply With Quote
  #18  
Old February 27th, 2005, 04:52 PM

mrscrogg mrscrogg is offline
Corporal
 
Join Date: Nov 2003
Location: New Jersey
Posts: 144
Thanks: 0
Thanked 0 Times in 0 Posts
mrscrogg is on a distinguished road
Default Re: need help

in checking game ,letting AI build ships ,engines in place yet there is 0/0 for movement points - what do I need to fix ?
Reply With Quote
  #19  
Old February 27th, 2005, 05:00 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: need help

You just need to design the ships to have at least one movement point from the "ship standard movement" ability type, after factoring in the engines per move value for that hull. "Bonus" and "extra" movement is only applicable if the ship has at least one movement point already. Unfortunately, the design screen does not take this into account.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #20  
Old February 28th, 2005, 01:03 PM

mrscrogg mrscrogg is offline
Corporal
 
Join Date: Nov 2003
Location: New Jersey
Posts: 144
Thanks: 0
Thanked 0 Times in 0 Posts
mrscrogg is on a distinguished road
Default Re: need help

if I'm playing against the AI and designing my own ships fine , but how does the AI factor what you just written about ?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:53 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.