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February 25th, 2005, 04:40 PM
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Corporal
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Join Date: Nov 2003
Location: New Jersey
Posts: 144
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Re: need help
mods are in space empires iv folder , using mod launcher , directory says "none "
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February 25th, 2005, 04:44 PM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
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Re: need help
mod launcher goes in SE4 directory. Select your mod on the left, then press the button under it. It should work. If not, send an email to malfador.
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February 25th, 2005, 04:51 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: need help
It sounds like you may have overwritten the SE4.exe with the launcher program.
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Just forget the mod launcher for now. It is not needed.
STEP 1:
edit path.txt It should have only one entry:
Quote:
Using Mod Directory := TDM-ModPack
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(or whatever the folder name of the mod is)
Click File->Save.
Click File->Exit.
STEP 2:
Doubleclick SE4.exe. NOT "SE4 launcher.exe"
The mod's title screen will display, and the progress bar will move as the game loads.
STEP 3:
PLAY SE4. Load a saved game, start a new game, whatever.
__________________
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February 26th, 2005, 12:39 PM
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Corporal
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Join Date: Nov 2003
Location: New Jersey
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Re: need help
ok,,,,,,,,,,,,,,, got stm 190.9 up and running , thanks to all who contributed to that. Now white squares where most planets should be and AI will not add engines to build of ships , reinstalled image mod to space empires iv gold fold er under pictures into each cosponding location ie; planetpack with planets so on - what else do I need to do ?
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February 26th, 2005, 01:13 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: need help
Quote:
mrscrogg said:
ok got stm 190.9 up and running , thanks to all who contributed to that. Now white squares where most planets should be and AI will not add engines to build of ships , reinstalled image mod to space empires iv gold fold er under pictures into each cosponding location ie; planetpack with planets so on - what else do I need to do ?
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The white squares are caused by not having the imagemod installed, as you surmised.
If the AIs are not designing ships correctly, you probably are trying to use a stock/TDM ai in the ST mod.
Only AIs that are specifically made for the ST mod will work.
If you want the TDM shipset in STM, then you can delete all of its AI files, and replace them with AI files from a random STM AI.
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February 26th, 2005, 11:30 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: need help
mrscrogg If you need just the data and AI files for the Star Trek Mod (STM) you can download them from www.astmod.com in the download section.
This will give you all of the races AI files. If you want to add additional ship sets or replace any of the current ones with other ship sets, simply remove the AI from the new ship set and place that ship set, without the AI, into the Star Trek Mod / Pictures / Race folder. Then copy over the AI from a simular race, Like good guys = Federation, merchants = Ferengi, Bad guys = Klingons, scemers = Romulans, etc. Or just use one of the base AI. Rename the AI Files to match the name of your new race.
Your off and running.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 27th, 2005, 03:53 PM
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Corporal
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Join Date: Nov 2003
Location: New Jersey
Posts: 144
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Re: need help
thanks AT
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February 27th, 2005, 04:52 PM
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Corporal
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Join Date: Nov 2003
Location: New Jersey
Posts: 144
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Re: need help
in checking game ,letting AI build ships ,engines in place yet there is 0/0 for movement points - what do I need to fix ?
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February 27th, 2005, 05:00 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: need help
You just need to design the ships to have at least one movement point from the "ship standard movement" ability type, after factoring in the engines per move value for that hull. "Bonus" and "extra" movement is only applicable if the ship has at least one movement point already. Unfortunately, the design screen does not take this into account.
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February 28th, 2005, 01:03 PM
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Corporal
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Join Date: Nov 2003
Location: New Jersey
Posts: 144
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Re: need help
if I'm playing against the AI and designing my own ships fine , but how does the AI factor what you just written about ?
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