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August 28th, 2006, 02:58 PM
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Corporal
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Join Date: Nov 2005
Posts: 88
Thanks: 1
Thanked 1 Time in 1 Post
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Re: New mod: Trade Confederation
The quality of the mod is great yes.
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August 30th, 2006, 03:34 AM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: New mod: Trade Confederation
I've got vague ideas for two more nations: Angelic and Teranid/Zerg-like. It will take me some time to finish them. I'm thinking of maybe a shapechange dependant on age if its possible for the Zerg. If not then probably two or three gradual changes in battle. For the Angelic nation I'm thinking, Holy magic only but powerful 4-5 Holy.
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August 30th, 2006, 08:54 AM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
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Re: New mod: Trade Confederation
only holy=bad. Give them holy and astral, then: they have thematic magic and can summon arch angels. Fire magic might also work for certain angels.
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August 30th, 2006, 09:18 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: New mod: Trade Confederation
I second shova on this.
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August 30th, 2006, 02:54 PM
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Sergeant
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Join Date: Aug 2005
Posts: 299
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Re: New mod: Trade Confederation
Yeah, I have to agree w/ Shovah and WraithLord, all you can do with Holy (in Don2) is smite/banish/sermon/fanaticism/bless - good at the start, but by like turn 30 smite isn't that great. Instead of (or as well as) giveing them other path you could change some spells to require holy magic. You can't do that to gem cost spells, and they change for everyone, but a few spells might work.
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Qui tacet consentit
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September 1st, 2006, 06:54 AM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: New mod: Trade Confederation
I want to see the sprite dimensions before I start working on those mods. I'll give high Astral to one elite leader.
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September 1st, 2006, 10:18 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: New mod: Trade Confederation
The sprite dimensions haven't changed. I thought otherwise, but Kristoffer corrected me on the other forum.
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September 12th, 2006, 10:16 PM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: New mod: Trade Confederation
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September 13th, 2006, 06:57 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
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Re: New mod: Trade Confederation
Looks nice. Blood elves eh? Quel'thanas?
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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September 13th, 2006, 11:58 AM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: New mod: Trade Confederation
I dont know what Quel'thanas is.
The Blood Elves are based on a novel I've read years ago.
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