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November 4th, 2002, 05:59 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: New Version of the modlauncher
Quote:
Originally posted by geoschmo:
quote: Originally posted by Captain Kwok:
I've got to start using this program more! I don't why I keep editing the path.txt file as often as I do. Stupidity mostly.
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What's a path.txt file? Isn't that the file that tells you how to get to Grandmother's house? You know, over the forest and through the woods...
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November 4th, 2002, 06:01 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: New Version of the modlauncher
Quote:
Originally posted by TerranC:
Matryx, or anybody else when you use the modpicker: does the modpicker seem to flicker, or distort?
Cause it is with mine and I'd like to know if this is just my problem.
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It flickers for me as well. I think it's because the button pictures are all updated each time the mouse hovers over one so it can draw the grid on the appropriate button.
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November 4th, 2002, 06:56 AM
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Private
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Join Date: Oct 2002
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Re: New Version of the modlauncher
Yep,
Works fine on Multiple monitors now.
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November 4th, 2002, 10:40 AM
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Sergeant
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Location: London, UK
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Re: New Version of the modlauncher
I think you may find that transparency programs cause my program to flicker *insanely*
things like WindowFX and DesktopX
I could get rid of this I suppose but it's not *urgent*.
It is partly caused by the images changing on hover etc and partly by the refreshing (which takes place every 30 seconds)
I'll look into it
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The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -( HERE)-
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November 4th, 2002, 11:38 AM
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Lieutenant Colonel
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Join Date: Feb 2001
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Re: New Version of the modlauncher
Cool. See you next year!
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November 4th, 2002, 09:59 PM
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Sergeant
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Re: New Version of the modlauncher
Gryphin.
Are you asking me to use a sans serif font?
Because the launcher *attempts* to use the SE4 font.
Try copying the SE4 fonts you your winnt/fonts or windows/fonts or winxp/fonts (whichever is relevant) and restart your machine.
(Futurist Medium I think it is, but basically everything in the SE4 fonts directory)
[ November 04, 2002, 20:01: Message edited by: Matryx ]
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The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -( HERE)-
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November 4th, 2002, 11:06 PM
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Sergeant
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Re: New Version of the modlauncher
*Another Version*
This one removed the flicker effect.
1036443856.zip
__________________
The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -( HERE)-
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November 5th, 2002, 12:05 AM
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Brigadier General
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Re: New Version of the modlauncher
yay. See ya next year. I hope you create previews of the galaxy map
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November 5th, 2002, 02:40 AM
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BANNED USER
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Join Date: Nov 2001
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Re: New Version of the modlauncher
Matryx ,
Very nice, Thanks.
My own request is due to my vision.
It is easier for all people, (and me especially), to read sans serif fonts on a computer screen.
Interestingly it is earier for people to read serif fonts on hard copy.
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November 5th, 2002, 10:51 AM
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Sergeant
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Re: New Version of the modlauncher
lol
So the next "feature" is a built in scenario / map editor
Somehow I think that's a little beyond my scope
__________________
The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -( HERE)-
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