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  #11  
Old September 9th, 2006, 04:06 PM
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Default Re: Ship Capture Problem

Thanks guys. The boarding parties are placed ahead of the DUCs in the ship design. So that leaves ramming.

Given that, I think I know what happened. My boarding ship had been given orders to capture the colony ship. It had also been given orders to resupply. So, it tried to capture the colony ship, was rammed, and the colony ship was destroyed. It did take damage, but neither that nor the ram was apparent in the combat replay. In the same turn it flew to the nearest planet with a resupply depot, AND a spaceyard. It was repaired.
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  #12  
Old September 10th, 2006, 02:58 AM
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Default Re: Ship Capture Problem

If it closed with you during replay, it had Ram orders.

If it ran away, it is doubtful Ram was in effect, but who knows. It may have had a secondary order of ram, and a primary to don't get hurt. I don't know if that will work and cause it to be chased into a corner and then ram when you close with it.
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  #13  
Old September 10th, 2006, 03:24 AM
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Default Re: Ship Capture Problem

It ran away into a corner, and I didn't see it close. Whatever happened, I'm not going to lose any sleep over it.
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