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October 11th, 2004, 12:24 AM
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Lieutenant General
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Join Date: Mar 2004
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Re: MP Game (open) - Cradle/De-celerating Schedule
Oh - when you say we'll be playing with Zen's modifications, you mean the Cradle of Zen Version of the map, and not Zen's balance mod, is this correct? (I'd been more used to seeing his map Version simply referred to as Cradle of Zen.)
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Wormwood and wine, and the bitter taste of ashes.
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October 11th, 2004, 12:28 AM
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Lieutenant Colonel
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Re: MP Game (open) - Cradle/De-celerating Schedule
Quote:
Cainehill said:
Oh - when you say we'll be playing with Zen's modifications, you mean the Cradle of Zen Version of the map, and not Zen's balance mod, is this correct? (I'd been more used to seeing his map Version simply referred to as Cradle of Zen.)
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Yes, the Cradle Version of the map, though in retrospect it would have been interesting to play with the balance mod.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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October 11th, 2004, 12:41 AM
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Lieutenant General
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Re: MP Game (open) - Cradle/De-celerating Schedule
Quote:
Reverend Zombie said:
Quote:
Cainehill said:
Oh - when you say we'll be playing with Zen's modifications, you mean the Cradle of Zen Version of the map, and not Zen's balance mod, is this correct? (I'd been more used to seeing his map Version simply referred to as Cradle of Zen.)
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Yes, the Cradle Version of the map, though in retrospect it would have been interesting to play with the balance mod.
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Haven't started yet. One thing I like about the balance mod is that is doesn't unbalance the nation or the gameplay, but it definately makes a wider range of pretender choices viable.
(And we might get more players flocking in, if it's with the mod. )
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 11th, 2004, 11:27 AM
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Lieutenant Colonel
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Re: MP Game (open) - Cradle/De-celerating Schedule
Quote:
Cainehill said:
Haven't started yet. One thing I like about the balance mod is that is doesn't unbalance the nation or the gameplay, but it definately makes a wider range of pretender choices viable.
(And we might get more players flocking in, if it's with the mod. )
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Ah, you tempt me...
Other players: do you object if we use Zen's Conceptual Balance Pretender mod for this game?
If not, everyone should re-create & re-load Pretenders for their nations using the mod, to take advantage of Zen's tweaks.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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October 12th, 2004, 12:25 AM
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Corporal
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Re: MP Game (open) - Cradle/De-celerating Schedule
You'll have to delete the existing pretenders. It won't copy over successfully IIRC.
Peter
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October 12th, 2004, 01:09 AM
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Lieutenant General
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Re: MP Game (open) - Cradle/De-celerating Schedule
Quote:
Calistas said:
You'll have to delete the existing pretenders. It won't copy over successfully IIRC.
Peter
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That's only with mosehansen, because he has code to restore the original pretender. Dominions itself allows existing pretenders to be overwritten as many times as desired.
The thing which sometimes has to be deleted is people's directory, if a game is restarted with the same name or they won't see their actual position on the map, but rather their capital on the old map.
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 12th, 2004, 02:35 AM
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Corporal
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Re: MP Game (open) - Cradle/De-celerating Schedule
Ahhh! Pretender on the way
Peter
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October 12th, 2004, 03:26 AM
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Corporal
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Re: MP Game (open) - Cradle/De-celerating Schedule
Done
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October 12th, 2004, 11:05 AM
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Lieutenant General
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Re: MP Game (open) - Cradle/De-celerating Schedule
Um - we do need to decide which Version of Zen's balance mod to use. I think 1.72 is the latest, but people may've uploaded with 1.71. Better to declare a Version and stick with it, in case more minor Versions are forthcoming, in which case people have to keep recreating their pretender and reuploading.
That is, if everyone was happy with going with the pretender balance mod.
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 12th, 2004, 11:23 AM
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Lieutenant Colonel
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Join Date: Feb 2004
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Re: MP Game (open) - Cradle/De-celerating Schedule
Quote:
Cainehill said:
Um - we do need to decide which Version of Zen's balance mod to use. I think 1.72 is the latest, but people may've uploaded with 1.71. Better to declare a Version and stick with it, in case more minor Versions are forthcoming, in which case people have to keep recreating their pretender and reuploading.
That is, if everyone was happy with going with the pretender balance mod.
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Those I've heard from did not have problems, but I have not heard from everyone and am not sure that everyone knows they would need to download the Mod and use it to re-create their Pretenders. Looks as though Calistas went ahead and uploaded a modded Pretender--
is that right Calistas?
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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