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  #11  
Old January 17th, 2009, 02:30 AM
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Thilock_Dominus Thilock_Dominus is offline
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Default Re: Mod Artwork quality

Quote:
Originally Posted by Lingchih View Post
Move the mod forum please.
You mean; "move to the mod forum"
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  #12  
Old January 17th, 2009, 07:43 AM

Aezeal Aezeal is offline
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Default Re: Mod Artwork quality

Ignore max, imho it's of the same quality as the sprites within the game, it's not as nice as some of the real artistic modders make them but IMHO certainly playable (but if you see my mods you'd know that since my quality is even lower.. but then again I play dominions only for strat reasons and just need to recognize what is what, and I can't make sprites in anycase)

When looking up close to the pic it seemed like the head was just a bit to much infront of the body. Maybe you should move the head back one pixel.
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  #13  
Old January 17th, 2009, 08:14 AM
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Default Re: Mod Artwork quality

Agree with Aezeal on everything =)
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  #14  
Old January 17th, 2009, 09:17 AM

Aezeal Aezeal is offline
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Default Re: Mod Artwork quality

Tifone, I think you have a great future ahead of you with that attitude.
I feel the same and my life is great overall.

PS if you don't my below average graphs, could you test dom 3K then, need more players
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #15  
Old January 17th, 2009, 09:22 AM

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Default Re: Mod Artwork quality

I think it looks pretty good Caradryan.

The only funny thing is that it's not clear how he's holding the shield. It moves forward in the attack sprite, but both hands seem to be on the spear.
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  #16  
Old January 17th, 2009, 09:24 AM

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Default Re: Mod Artwork quality

PS I'm looking forward to seeing the mod! High elves should be fun.
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  #17  
Old January 17th, 2009, 09:37 AM
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Default Re: Mod Artwork quality

Originally it seemed a general request for comment from all players but since it has become slightly technical modder responses I have moved it to the modders forum.
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  #18  
Old January 17th, 2009, 10:05 AM

Aezeal Aezeal is offline
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Default Re: Mod Artwork quality

PS one of the better sprites in the dragons mod might make a nice dragon for the high elves. (all where nice pics found on the net, some converted better though the wave dragon is a pretty good looking blue dragon) That is if the dragon ends up being to hard to make, if you can do it yourself than that would ofcourse be great too.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #19  
Old January 17th, 2009, 02:04 PM

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Default Re: Mod Artwork quality

I hope he doesn't use any sprites from the dragon mod.
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  #20  
Old January 17th, 2009, 07:17 PM

Aezeal Aezeal is offline
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Default Re: Mod Artwork quality

while the sprite might nog be original I think it is a very good nice looking sprite.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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