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  #11  
Old October 6th, 2011, 09:58 AM
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Default Re: Affliction/horror marking/cursed, what can be modded?

I would suggest you play Arcoscephale.

The nation has healers.
Astral magic, so you can horror mark the opponents.
No death, so no undead afflictions.
And some big stompy elephants for the lulz.
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  #12  
Old October 6th, 2011, 11:15 AM
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Default Re: Affliction/horror marking/cursed, what can be modded?

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Originally Posted by rdonj View Post
Giving all priest units a healing ability, however, would be very feasible. It just might take a while.
You can go through the list of priests and give them a healing ability (say 10% for every priest level) if you want, but it will be fairly annoying job.

Big effect on gameplay.
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  #13  
Old October 6th, 2011, 02:10 PM

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Default Re: Affliction/horror marking/cursed, what can be modded?

It's not that easy to assassinate a god with horror marks. Returning/appropriate gear can make a pretender nearly immune to the majority of horrors, and even some doom horrors aren't nearly autodeath.
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  #14  
Old October 6th, 2011, 11:28 PM

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Default Re: Affliction/horror marking/cursed, what can be modded?

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Originally Posted by Adept View Post
Quote:
Originally Posted by rdonj View Post
Giving all priest units a healing ability, however, would be very feasible. It just might take a while.
You can go through the list of priests and give them a healing ability (say 10% for every priest level) if you want, but it will be fairly annoying job.

Big effect on gameplay.
Hmm, what about prophets?
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  #15  
Old October 7th, 2011, 02:56 AM
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Default Re: Affliction/horror marking/cursed, what can be modded?

There is a mod that adds a spell that removes horror marking. Do a search on this forum.
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  #16  
Old October 7th, 2011, 04:51 AM
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Default Re: Affliction/horror marking/cursed, what can be modded?

If you plan on using a combat pretender past about turn 18, you should be giving that pretender a sweet gear load so he can just solo doom horrors. I don't think there's a single one that a well-equipped SC pretender can't take.

At which point, how horror marked your pretender is doesn't really matter.
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  #17  
Old October 7th, 2011, 07:04 AM
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Default Re: Affliction/horror marking/cursed, what can be modded?

Eventually your pretender is going to fail a MR check against a horror and get soul slayed. And Kurgi makes units insane.
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  #18  
Old October 11th, 2011, 07:09 AM

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Default Re: Affliction/horror marking/cursed, what can be modded?

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Originally Posted by Foodstamp View Post
There is a mod that adds a spell that removes horror marking. Do a search on this forum.
I could only find this thread : http://forum.shrapnelgames.com/showt...ve+horror+mark but its basically full of people telling the threadstarter it cant be modded in any way.

Was the mod posted here or somewhere else?
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  #19  
Old October 11th, 2011, 07:47 AM
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Default Re: Affliction/horror marking/cursed, what can be modded?

Perhaps it's on the mods forum? You could try asking there:

http://z7.invisionfree.com/Dom3mods/index.php?act=idx
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  #20  
Old October 11th, 2011, 09:35 AM
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Default Re: Affliction/horror marking/cursed, what can be modded?

Quote:
Originally Posted by Question View Post
Quote:
Originally Posted by Foodstamp View Post
There is a mod that adds a spell that removes horror marking. Do a search on this forum.
I could only find this thread : http://forum.shrapnelgames.com/showt...ve+horror+mark but its basically full of people telling the threadstarter it cant be modded in any way.

Was the mod posted here or somewhere else?
It's in that thread, and I am pretty sure it is not on the gossip...err I mean troll...err I mean mod (LOL) forum.
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