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October 6th, 2011, 04:42 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Affliction/horror marking/cursed, what can be modded?
The only thing you can do is either mod them out of the game completely, or make them a lot less commonly used by upping the requirements/gem costs to cast the spells that cause the effects.
Giving all priest units a healing ability, however, would be very feasible. It just might take a while.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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October 6th, 2011, 05:05 AM
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Sergeant
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Join Date: Feb 2011
Posts: 210
Thanks: 26
Thanked 23 Times in 12 Posts
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Re: Affliction/horror marking/cursed, what can be modded?
Every unit is expendable in Dominions, even your pretender.
Don't worry to much about afflictions and just make new units.
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October 6th, 2011, 11:15 AM
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Sergeant
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Join Date: Nov 2003
Location: Finland
Posts: 250
Thanks: 19
Thanked 13 Times in 8 Posts
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Re: Affliction/horror marking/cursed, what can be modded?
Quote:
Originally Posted by rdonj
Giving all priest units a healing ability, however, would be very feasible. It just might take a while.
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You can go through the list of priests and give them a healing ability (say 10% for every priest level) if you want, but it will be fairly annoying job.
Big effect on gameplay.
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October 6th, 2011, 02:10 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Affliction/horror marking/cursed, what can be modded?
It's not that easy to assassinate a god with horror marks. Returning/appropriate gear can make a pretender nearly immune to the majority of horrors, and even some doom horrors aren't nearly autodeath.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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October 6th, 2011, 11:28 PM
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Corporal
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Join Date: Oct 2011
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Affliction/horror marking/cursed, what can be modded?
Quote:
Originally Posted by Adept
Quote:
Originally Posted by rdonj
Giving all priest units a healing ability, however, would be very feasible. It just might take a while.
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You can go through the list of priests and give them a healing ability (say 10% for every priest level) if you want, but it will be fairly annoying job.
Big effect on gameplay.
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Hmm, what about prophets?
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