.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old October 6th, 2011, 04:42 AM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Affliction/horror marking/cursed, what can be modded?

The only thing you can do is either mod them out of the game completely, or make them a lot less commonly used by upping the requirements/gem costs to cast the spells that cause the effects.

Giving all priest units a healing ability, however, would be very feasible. It just might take a while.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #2  
Old October 6th, 2011, 05:05 AM
GFSnl's Avatar

GFSnl GFSnl is offline
Sergeant
 
Join Date: Feb 2011
Posts: 210
Thanks: 26
Thanked 23 Times in 12 Posts
GFSnl is on a distinguished road
Default Re: Affliction/horror marking/cursed, what can be modded?

Every unit is expendable in Dominions, even your pretender.

Don't worry to much about afflictions and just make new units.
Reply With Quote
  #3  
Old October 6th, 2011, 11:15 AM
Adept's Avatar

Adept Adept is offline
Sergeant
 
Join Date: Nov 2003
Location: Finland
Posts: 250
Thanks: 19
Thanked 13 Times in 8 Posts
Adept is on a distinguished road
Default Re: Affliction/horror marking/cursed, what can be modded?

Quote:
Originally Posted by rdonj View Post
Giving all priest units a healing ability, however, would be very feasible. It just might take a while.
You can go through the list of priests and give them a healing ability (say 10% for every priest level) if you want, but it will be fairly annoying job.

Big effect on gameplay.
Reply With Quote
  #4  
Old October 6th, 2011, 02:10 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Affliction/horror marking/cursed, what can be modded?

It's not that easy to assassinate a god with horror marks. Returning/appropriate gear can make a pretender nearly immune to the majority of horrors, and even some doom horrors aren't nearly autodeath.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #5  
Old October 6th, 2011, 11:28 PM

Question Question is offline
Corporal
 
Join Date: Oct 2011
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
Question is on a distinguished road
Default Re: Affliction/horror marking/cursed, what can be modded?

Quote:
Originally Posted by Adept View Post
Quote:
Originally Posted by rdonj View Post
Giving all priest units a healing ability, however, would be very feasible. It just might take a while.
You can go through the list of priests and give them a healing ability (say 10% for every priest level) if you want, but it will be fairly annoying job.

Big effect on gameplay.
Hmm, what about prophets?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:53 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.