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April 10th, 2018, 06:03 PM
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Sergeant
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Join Date: Jun 2005
Posts: 246
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Re: Question on infantry SAMs
Quote:
Originally Posted by Mobhack
SAM will only fire if they think there is a chance of a hit - and the EW balance is part of the calculation for hit chance.
My Blowpipes regularly fire in 1970s campaigns against Soviet planes and helos, but then they do not get EW till later on IIRC.
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You are correct, did another test, EW1 vs EW1 and the BP fired often. I also noted that against very fast jets they have a much reduced chance of firing too, makes sense. I will see if I can find some EW1 aircraft for the scenario.
**So I checked the scenario, the jets are EW0 that I am using, so it must be the terrain, but not sure as the BP has a pretty long LOS**
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April 10th, 2018, 09:48 PM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
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Re: Question on infantry SAMs
[quote=Weasel;841723]
Quote:
Originally Posted by Mobhack
SAM will only fire if they think there is a chance of a hit - and the EW balance is part of the calculation for hit chance.
I will see if I can find some EW1 aircraft for the scenario.
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Weasel, in the Editor, as you may know, the EW of the Blowpipe is adjustable. So you could set it equal or greater to the EW of the opposing aircraft in your scenario. Or, reduce the EW of the opposing aircraft.
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The Following User Says Thank You to shahadi For This Useful Post:
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April 12th, 2018, 06:28 PM
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Sergeant
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Join Date: Jun 2005
Posts: 246
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Re: Question on infantry SAMs
[quote=shahadi;841725]
Quote:
Originally Posted by Weasel
Quote:
Originally Posted by Mobhack
SAM will only fire if they think there is a chance of a hit - and the EW balance is part of the calculation for hit chance.
I will see if I can find some EW1 aircraft for the scenario.
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Weasel, in the Editor, as you may know, the EW of the Blowpipe is adjustable. So you could set it equal or greater to the EW of the opposing aircraft in your scenario. Or, reduce the EW of the opposing aircraft.
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Heck, I did not know this! Always learning.
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April 11th, 2018, 08:46 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Question on infantry SAMs
Target aspect has no effect in these rules, only range at point of firing. Cannot think of any rule set that had any such calculation (tabletop or cardboard shuffling) bar some air-air game of the 70s where you had to fly missiles and planes in 15 second(?) phases broken down into sub-phases that was incredibly unworkable, our wargames club tied it about 4 times and gave up when you could only do about 4-5 15 second turns in an evenings play with about 4 planes.
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April 11th, 2018, 09:30 PM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
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Re: Question on infantry SAMs
[quote=jivemi;841728]
Quote:
Originally Posted by shahadi
Quote:
Originally Posted by jp10
Maybe, if the target was flying directly at the Blowpipe team, the hit percentage may increase, otherwise, it is a poor weapon system in the game as it was in real life.
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A bit off-topic, but in WINSP are targets moving ACROSS the firing unit's LOS more difficult to hit than those moving directly towards or away from them? My impression was that target size. speed and elevation were the prime variables. Thanks.
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I was merely musing.
Quote:
Originally Posted by Mobhack
Target aspect has no effect in these rules, only range at point of firing. Cannot think of any rule set that had any such calculation (tabletop or cardboard shuffling) bar some air-air game of the 70s where you had to fly missiles and planes in 15 second(?) phases broken down into sub-phases that was incredibly unworkable, our wargames club tied it about 4 times and gave up when you could only do about 4-5 15 second turns in an evenings play with about 4 planes.
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Thanks for neatly clearing that up.
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