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  #11  
Old January 15th, 2009, 08:41 AM
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Default Re: Casting Globals when 5 are up

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Originally Posted by mighty_scoop View Post
so in summary it first choose one of the 5 globals at random and then overwrites it if you have used enogh gems, right ?
Well to clarify, base casting cost does not count towards this.

Assuming both casters were of exact level needed to cast a spell, if the first global has 50 gems above casting cost, then yours needs 51 above casting cost to overwrite it. So casting a 30 spell cheapie global with 81 gems could theoretically overwrite an expensive gem producing global with 130 gems in it. But, hit the wrong one, and you've still wasted 81 gems.
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  #12  
Old January 15th, 2009, 09:08 AM
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Default Re: Casting Globals when 5 are up

There's also 2 DRNs involved.

If the first global has 50 gems above casting cost, and yours has 51 above casting cost, you have around a 50% chance of overwriting it. You need 51+DRN > 50+DRN.
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  #13  
Old January 15th, 2009, 09:19 AM
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Default Re: Casting Globals when 5 are up

Dammit. I was just reminding someone the other day that pretty much everything in Dom3 has a DRN attached, and here I go forgetting it. >.>
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  #14  
Old January 15th, 2009, 10:05 AM

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Default Re: Casting Globals when 5 are up

I was told having a higher relative path makes your global more difficult to dispel, where does that factor in?
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  #15  
Old January 15th, 2009, 10:19 AM
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Default Re: Casting Globals when 5 are up

Each level above the base required counts as 5 extra gems for dispel purposes.

I don't know if wielding extra boosters when you cast, to raise your self above the base level, adds these 5 extra gems.

I don't know if it's easier to dispel a global that was cast by a caster whose natural level in the path was lower than the minimum, so he was forced to wear boosters to cast it.
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  #16  
Old January 15th, 2009, 10:53 AM
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Default Re: Casting Globals when 5 are up

I have heard in a previous discussion that the dispel looks at the caster's level *at the point the dispel is cast*. So if you boosted up with items to get the spell cast in the first place and then resassign those items, you'll be easy meat for a dispel.
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  #17  
Old January 15th, 2009, 11:04 AM
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Default Re: Casting Globals when 5 are up

So it can go negative too? This is one of those difficult problems to test, because of the DRN.
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  #18  
Old January 15th, 2009, 12:53 PM
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Default Re: Casting Globals when 5 are up

I'm not sure but I think it's impossible to have a negative modifier. This is based on the bug(?) with the gem-discount sites. If you cast a global with 20% discount, let's say brining the base cost down to 80 from 100 gems, you will only receive a bonus modifier for gems above 100. However you won't get any negative modifier from casting it with only 80 gems.

But maybe bonus from spell level is handled differently.
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  #19  
Old January 15th, 2009, 09:09 PM

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Default Re: Casting Globals when 5 are up

AFAIK boosters don't count for the bonus +5 gems/level, but you cannot go negative because of it.

It also isn't a DRN, it's a drn. 1 die, not 2. At least if the book is right on this, pretty hard to tell.
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  #20  
Old January 15th, 2009, 10:40 PM

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Default Re: Casting Globals when 5 are up

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Originally Posted by archaeolept View Post
yeah, the manual and the devs have stated it as such. I found some post in the Dom II forums where "someone" claimed it targetted your own global first... dunno where I got that from.

I'll blame Zen
Playing against the AI I've never seen it take out one of the AI's globals, it always targets my own.
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