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January 15th, 2009, 08:41 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
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Thanked 143 Times in 108 Posts
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Re: Casting Globals when 5 are up
Quote:
Originally Posted by mighty_scoop
so in summary it first choose one of the 5 globals at random and then overwrites it if you have used enogh gems, right ?
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Well to clarify, base casting cost does not count towards this.
Assuming both casters were of exact level needed to cast a spell, if the first global has 50 gems above casting cost, then yours needs 51 above casting cost to overwrite it. So casting a 30 spell cheapie global with 81 gems could theoretically overwrite an expensive gem producing global with 130 gems in it. But, hit the wrong one, and you've still wasted 81 gems.
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January 15th, 2009, 09:08 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Casting Globals when 5 are up
There's also 2 DRNs involved.
If the first global has 50 gems above casting cost, and yours has 51 above casting cost, you have around a 50% chance of overwriting it. You need 51+DRN > 50+DRN.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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January 15th, 2009, 09:19 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
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Re: Casting Globals when 5 are up
Dammit. I was just reminding someone the other day that pretty much everything in Dom3 has a DRN attached, and here I go forgetting it. >.>
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January 15th, 2009, 10:05 AM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 539
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Re: Casting Globals when 5 are up
I was told having a higher relative path makes your global more difficult to dispel, where does that factor in?
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January 15th, 2009, 10:19 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Casting Globals when 5 are up
Each level above the base required counts as 5 extra gems for dispel purposes.
I don't know if wielding extra boosters when you cast, to raise your self above the base level, adds these 5 extra gems.
I don't know if it's easier to dispel a global that was cast by a caster whose natural level in the path was lower than the minimum, so he was forced to wear boosters to cast it.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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January 15th, 2009, 10:53 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
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Re: Casting Globals when 5 are up
I have heard in a previous discussion that the dispel looks at the caster's level *at the point the dispel is cast*. So if you boosted up with items to get the spell cast in the first place and then resassign those items, you'll be easy meat for a dispel.
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January 15th, 2009, 11:04 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Thanked 397 Times in 200 Posts
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Re: Casting Globals when 5 are up
So it can go negative too? This is one of those difficult problems to test, because of the DRN.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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January 15th, 2009, 12:53 PM
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Sergeant
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Join Date: Nov 2007
Location: Sweden
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Re: Casting Globals when 5 are up
I'm not sure but I think it's impossible to have a negative modifier. This is based on the bug(?) with the gem-discount sites. If you cast a global with 20% discount, let's say brining the base cost down to 80 from 100 gems, you will only receive a bonus modifier for gems above 100. However you won't get any negative modifier from casting it with only 80 gems.
But maybe bonus from spell level is handled differently.
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January 15th, 2009, 09:09 PM
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Major
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Join Date: Dec 2006
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Re: Casting Globals when 5 are up
AFAIK boosters don't count for the bonus +5 gems/level, but you cannot go negative because of it.
It also isn't a DRN, it's a drn. 1 die, not 2. At least if the book is right on this, pretty hard to tell.
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January 15th, 2009, 10:40 PM
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First Lieutenant
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Join Date: Nov 2006
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Re: Casting Globals when 5 are up
Quote:
Originally Posted by archaeolept
yeah, the manual and the devs have stated it as such. I found some post in the Dom II forums where "someone" claimed it targetted your own global first... dunno where I got that from.
I'll blame Zen
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Playing against the AI I've never seen it take out one of the AI's globals, it always targets my own.
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