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  #11  
Old January 24th, 2007, 12:15 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: design just ONE province

Quote:
llamabeast said:
In the example provinces, the commanders are specified, but not the troops themselves - how do you specify that?
Its diffrent for the different programs but the map commands they are using are
#commander
#bodyguards
#units

So putting
#commander "Legionnaire"
#bodyguards 5 "Gladiator"
#units 20 "archer"
#units 30 "militia"
#units 10 "knights"
would create a nice little group to bolster the defences of a province. It can also be done using the numeric ID instead of the name of the unit.

Quote:
Does poptype determine what kinds of units can be recruited once you capture it? Is there a list of poptypes anywhere?
Yes and Yes. Magic sites can also add to what can be recruited.

There is a variety of lists here that can be handy for this.
http://www.dom3minions.com/docs/
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  #12  
Old January 24th, 2007, 12:32 PM
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Default Re: design just ONE province

Quote:
llamabeast said:
In the example provinces, the commanders are specified, but not the troops themselves - how do you specify that?

Does poptype determine what kinds of units can be recruited once you capture it? Is there a list of poptypes anywhere?
In addition to that, the defenders of a province depend on whether the #land or #setland command is used to place the troops there.

#land kills everything in the province and only those units that have been specified will appear there.

#setland does not kill the indies and others and any troops specified will be in addition to the native defenders.

The list of poptypes is available behind Gandalf's link, here. Unfortunately the list does not name each unit, but I will make those additions later.

Edi
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  #13  
Old January 24th, 2007, 05:56 PM
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Jack_Trowell Jack_Trowell is offline
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Default Re: design just ONE province

Quote:
Sandman said:
I'll give it a go...

Landname : Duncorum (anagram of the mineral Corundum)
Required terrains : mountain
Units: Heavy infantry, heavy cavalry, heavy crossbows
Commanders : Heavy cavalry commanders with black steel plate
Sites: Mine of Superior Iron
Ok, I added your province. ( see http://dominions.realites.org/?actio...cial_provinces )

This is what it will look like in the map file :


-------------------------------------------------------
-- Required terrain type(s) :
-- mountain (16)
-------------------------------------------------------
#setland XXX-- province by Sandman
#landname "Duncorum"
#poptype 47
#commander 21
#bodyguards 5 21
#units 10 21
#units 20 40
#units 25 49
#additem "Black Steel Plate"
#feature "Mine of Superior Iron"


Note that I added the poptype 47 (heavy cavalries and crossbowmen), so they will be recruitable once you take the province. Moreover, the #setland command (instead of #land) means that the natural poptype units will still be there : the heavy cavalry commander and his units will be *added* to the province defences. But if you think that's too many units I can remove the original units, or put less additional ones.
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Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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  #14  
Old January 24th, 2007, 05:56 PM
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Jack_Trowell Jack_Trowell is offline
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Default Re: design just ONE province

Quote:
Edi said:
Couple of errors in those ready-made provinces:

#additem "Black Bow" does not work, because the name of the item is "Black Bow of Botulf"

#commander "Conjuror" does not work because the monster name is "Conjurer". The number is either 93 or 94 (one is conjurer, the other is circle master).

Edi
Ok, both have now been fixed, thanks Edi.
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Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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  #15  
Old January 24th, 2007, 06:28 PM
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Default Re: design just ONE province

Quote:
Jack_Trowell said:
Ok, I added your province. ( see http://dominions.realites.org/?actio...cial_provinces )

This is what it will look like in the map file :


-------------------------------------------------------
-- Required terrain type(s) :
-- mountain (16)
-------------------------------------------------------
#setland XXX-- province by Sandman
#landname "Duncorum"
#poptype 47
#commander 21
#bodyguards 5 21
#units 10 21
#units 20 40
#units 25 49
#additem "Black Steel Plate"
#feature "Mine of Superior Iron"


Note that I added the poptype 47 (heavy cavalries and crossbowmen), so they will be recruitable once you take the province. Moreover, the #setland command (instead of #land) means that the natural poptype units will still be there : the heavy cavalry commander and his units will be *added* to the province defences. But if you think that's too many units I can remove the original units, or put less additional ones.
Slight correction here: You have assigned indie poptype 47, but the autogenerated defenders could be ANY poptype that can appear in that terrain. The reason for that is that when Dom3 generates the actual game, it will first randomly assign all provinces some poptype and defenders according to that poptype and will also place all magic sites.

Only after that will it start parsing the map file and will add everything specified there (and also kill any indies in provinces governed by #land and remove sites from provinces with #killfeatures). This means that the defenders for that province could be e.g. Onyx Amazons and Nightmares augmented by the scripted heavy cavalry units, but when you finally do manage to defeat the indies, you will only get to recruit optype 47 instead of the amazons you expected to be there (because they appeared as provincial defenders).

I wish the map file parsing happened before random assignment since it would give far greater control over map files, but unfortunately it doesn't.

Edi
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  #16  
Old January 24th, 2007, 06:47 PM
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Default Re: design just ONE province

Quote:
Slight correction here: You have assigned indie poptype 47, but the autogenerated defenders could be ANY poptype that can appear in that terrain. The reason for that is that when Dom3 generates the actual game, it will first randomly assign all provinces some poptype and defenders according to that poptype and will also place all magic sites.
Aaargh ! Totally counterintuitive !

Ok then id killed all population on this province and a few others with a thematic poptype, so at least there won't be any strange mix of units from there.

Once again thanks for your help Edi.
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Q: "How many Vorlons does it takes to change a lightbulb ?"
A: "Yes !" <stranges noises>
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Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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  #17  
Old January 25th, 2007, 10:28 PM
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Default Anvil of Daylight

I guess I'll give it a try...

Name: Mount Caldera
Required terrain: Mountain + Firesite
Commander type: Lord of the Forge with Dwarven Hammer, Rod of the Phoenix, Black Steel Plate, Amulet of Anti-magic x1
Commander type: Golem with Hellsword, Jade Armor, Horned Helmet, Eye of Aiming, Bow of War, Marble Boots, Amulet of Protection Against Missles X4
Commander type: Cyclops with Black Steel Helm, Black Steel Armour, Black Steel Tower Shield, Piercer X8.
Bodyguard type: Iron Dragon x4
Unit type: 16 fire elementals
Unit type: 16 earth elementals
Unit type: 16 air elementals
Unit type: 16 water elementals
Unit type: 16 devils
Unit type: 80 magma children
Unit type: 160 imps

Ancient Forge
Fountain of Fire
Magma Cave
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  #18  
Old January 25th, 2007, 10:49 PM
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Default Ashanti

Here's another one:

Name Ashanti
Required terrain: grassland/plains
Commander type: Great Fetish armed with Gate-Cleaver, Amulet of Luck, Amulet of Vengeancex1
Commander type: Lion-Tribe Witchdoctor armed with Skull Talisman, Amulet of Anti-magicx12
Bodyguard type: Kithaironic Lionx4
Unit type: 64 Lion-Tribe Archers
Unit type: 96 Lion-Tribe Warriors

Pyramid of Life
Gold Apple Tree
Mine of Superior Iron
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  #19  
Old January 25th, 2007, 11:13 PM
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Default Re: Ashanti

And a third...

Name: Aapep
Required terrain: desert
Commander type: Dragon Lich armed with Amulet of Luck, Amulet of Antimagic, Wraithcrown x1
Bodyguard type: Mummyx4
Unit type: 66 bone devils

Desert of Bones
Crypt in the Sand
Orychalcum Mine
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  #20  
Old January 26th, 2007, 12:07 AM
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Default Re: Ashanti

Are these sites in a mod or something? I did a quick search of my list (pulled from the exe text) and can't find them.
Great themes. I started to add them until I ran across the sites.

(OT: I really wish site modding was part of the map instead of (or in addition to) mods.)
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