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  #11  
Old February 24th, 2005, 03:56 PM
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Default Re: 4200 Damage out to range 8!

What did you pick for racial tech, if anything?

If you chose Temporal, the Time Distortion Burst is VERY high-powered.
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  #12  
Old February 24th, 2005, 03:57 PM
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Default Re: 4200 Damage out to range 8!

Quote:
NullAshton said:
I thought the Phong were the purple people eaters.
I am sure you are right. It starts with a P and they are grey. I have edited the post
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  #13  
Old February 24th, 2005, 03:57 PM
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Default Re: 4200 Damage out to range 8!

APBs are very nice for range 8 (after APB X or so) and have high damage ratios. High Energy Magnifiers do not do a lot more damage than the APB or the PBB, and only fire every other turn; actually, between range 1 and range 5 the APB deals more damage than the High Energy Magnifier *and* fires twice as often.

Shard Canons are weaker weapons than the APB or the PBB, unless your vessels only have armour; switching to shields should make your own weapons better overall.
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  #14  
Old February 24th, 2005, 03:59 PM
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Default Re: 4200 Damage out to range 8!

Quote:
tyrrian said:
What did you pick for racial tech, if anything?

If you chose Temporal, the Time Distortion Burst is VERY high-powered.
None. I pick engines and industrial. I didn't know much when I started. I didn't know about the advantages to temporial things.
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  #15  
Old February 24th, 2005, 04:02 PM
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Default Re: 4200 Damage out to range 8!

Quote:
Alneyan said:
APBs are very nice for range 8 (after APB X or so) and have high damage ratios. High Energy Magnifiers do not do a lot more damage than the APB or the PBB, and only fire every other turn; actually, between range 1 and range 5 the APB deals more damage than the High Energy Magnifier *and* fires twice as often.

Shard Canons are weaker weapons than the APB or the PBB, unless your vessels only have armour; switching to shields should make your own weapons better overall.
I have been weak in sheilds. So that should help. Phased or non phased? (When I get phased)

I will check out the APB (Only at lev 6)
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  #16  
Old February 24th, 2005, 04:03 PM
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Default Re: 4200 Damage out to range 8!

The Time Distortion Burst is only really worth it if your opponent is too fond of shields; otherwise, its damage ratio is all but impressive, and the weapon is fairly expensive in radioactives.

On another note, are you facing a lot of Crystalline Armours? These components can be very powerful against specific designs, or even impossible to damage. I do not know if the AI can make good use of those however.
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  #17  
Old February 24th, 2005, 04:05 PM
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Default Re: 4200 Damage out to range 8!

Regular shields are good enough if the enemy ships do not use the PPB. The highest level of Phased Shields is a bit more effective however, though it is also more expensive. So unless there are PBBs around, you should use the best regular shields for now, while researching the highest levels of phased shielding (the research will likely take a while).
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  #18  
Old February 24th, 2005, 04:09 PM
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Default Re: 4200 Damage out to range 8!

Yes the grey monster are using cyrstal armour too. Basicly I rush to within a couple spaces and fire several ships with PPB V at their Dreadnuaghts. I lose ships but several Battleships and BC's can stop a 2 or 3 of them. I need more shields I guess. I thought armour was better.
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  #19  
Old February 24th, 2005, 04:11 PM
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Default Re: 4200 Damage out to range 8!

I will try to improve my shilds and add more. I will also try combat sensors since the evil grey beasts use them too.

Ooops I forgot to thank everyone for the advice.

THANK YOU.
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  #20  
Old February 24th, 2005, 04:16 PM
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Default Re: 4200 Damage out to range 8!

Shield generator damaging weapons. Without shield generators, those shield points would have nowhere to go!
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