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  #11  
Old May 4th, 2004, 10:25 PM
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Default Re: Warp Point Opening - how to measure distance?

Quote:
Originally posted by rdouglass:
I believe that repairing an Emergency Resupply Pod in open space was considered an exploit and removed. Hence the SpaceYard requirement in recent Versions.
He's right. Once it's used she gone. I don't know about a spaceyard though.
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  #12  
Old May 5th, 2004, 12:25 AM

Baron Grazic Baron Grazic is offline
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Default Re: Warp Point Opening - how to measure distance?

Does it require a Planet-bound SY or can the SpaceYard be on a ship?
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  #13  
Old May 5th, 2004, 12:45 AM

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Default Re: Warp Point Opening - how to measure distance?

It requires a planet-based spaceyard, I believe...
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  #14  
Old May 5th, 2004, 01:04 AM
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Default Re: Warp Point Opening - how to measure distance?

AFAIK, Spaceyard component is also able to repair Emergency Propulion. At least it works on my EP+SY equiped stellar manipulators.
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  #15  
Old May 5th, 2004, 01:25 AM
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Default Re: Warp Point Opening - how to measure distance?

It works for me too. The spaceyard component fixes those emergency propulsion components.
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  #16  
Old May 6th, 2004, 05:28 PM

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Default Re: Warp Point Opening - how to measure distance?

quite unfair IMO, does it also fix emergency resupply?? that would truly be an exploit.

Another offtopic thing: engines use 10 supply per movement, so 6 ion engines use 360 supply. Does bonus also need supply, like solair sail 3 on top of 6 ione engines would use 9x60= 540 supply???
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  #17  
Old May 6th, 2004, 05:29 PM

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Default Re: Warp Point Opening - how to measure distance?

No, bonus doesn't need supply. And the spaceyard thing is hardly an exploit.
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  #18  
Old May 6th, 2004, 07:04 PM

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Default Re: Warp Point Opening - how to measure distance?

I dunno, sounds kind of exploitish to me. Getting 5 extra movement every turn out of a 10k component, but only if you are willing to do all that micromanagement.
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  #19  
Old May 6th, 2004, 07:20 PM

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Default Re: Warp Point Opening - how to measure distance?

No, you're getting 5 extra movement out of a 10kt component AND a 400kt shipyard. Sure, you can repair more than one, but a shipyard can only repair so many, especially if you've dropped your repair characteristic. Then you need more space yard ships. Which means you need at least BCs, because a Cruiser isn't going to have enough space for the shipyard, engine, and pod.
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  #20  
Old May 6th, 2004, 07:22 PM
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Default Re: Warp Point Opening - how to measure distance?

Quote:
Originally posted by freduk:
Another offtopic thing: engines use 10 supply per movement, so 6 ion engines use 360 supply. Does bonus also need supply, like solair sail 3 on top of 6 ione engines would use 9x60= 540 supply???
Correct. Every space moved costs 10 supply / engine, regardless if standard movement, bonus movement, or solar sail movement. If you are out of supplies the ship will move only 1 space, even with solar sails.
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