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  #11  
Old January 24th, 2007, 07:09 PM
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Default Re: SE V Bugs That Are Still Present

Message deleted by me, completely off topic post. My apologies for hijacking your thread Atrocities.
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  #12  
Old January 24th, 2007, 11:10 PM
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Default Re: SE V Bugs That Are Still Present

Myself and someone else, sorry I forget who, discovered that you can bypass the password feature in PBW games. Apparently it will be fixed in the next patch.
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  #13  
Old January 25th, 2007, 12:37 AM
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Default Re: SE V Bugs That Are Still Present

Actually all I wanted at this point was a list of bugs that haven't yet been addressed. No suggestions, no improvement ideas, just bugs. So please if you know of any bugs, please post about them here. Thank you.
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  #14  
Old January 25th, 2007, 09:23 PM
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Default Re: SE V Bugs That Are Still Present

Completed Intelligence projects do not appear in the politics and intel tab.

Don't know if that's been mentioned.
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  #15  
Old January 25th, 2007, 09:38 PM

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Default Re: SE V Bugs That Are Still Present

The various "retreat" options in the strategies don't appear to be working.
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  #16  
Old January 26th, 2007, 02:29 AM
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Default Re: SE V Bugs That Are Still Present

I know this one is well known but I don't see it here. This is the bug where you can gain info on how many settled planets are in a system even though you have not seen those planets yet. Screen shot attached, saved game on file.
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File Type: jpg 490430-See Planet.jpg (112.6 KB, 119 views)
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  #17  
Old January 26th, 2007, 03:43 AM
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Default Re: SE V Bugs That Are Still Present

I am noticing that ships blow up very easily as if the shields and armor my not be working correctly. Or this could just be a balance issue. Any thoughts / feedback?
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  #18  
Old January 26th, 2007, 06:31 AM
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Default Re: SE V Bugs That Are Still Present

Atro; might the enemy by using null space or some other penetrating weapon?

Once all your internals are gone, you explode, regardless of armor state, and that could explain your quick demise.
Loss of all crew to a toxin weapon probably does the same.
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  #19  
Old January 26th, 2007, 10:06 AM
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Default Re: SE V Bugs That Are Still Present

I haven't messed with the toxin weapons ever; however, I thought they left the ship crew-less as opposed to blown apart? As to your question At. No they seem fine and I sometimes watch the shield and armor display in combat.
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  #20  
Old January 27th, 2007, 10:56 AM
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Default Re: SE V Bugs That Are Still Present

I was just testing toxic injectors for a game. They kill off the crew but the ship seems to keep firing, although it is reduced to minimum speed. Follow up with boarding parties and suddenly the ship is fully manned by your race. I wonder if the toxins kill the marines. That'd be fun, kill the crew then take over unhindered.
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