Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Randomocalypse - 5 players, randomly generated nations - Squirrelloid wins! - Page 2 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #11  
Old October 26th, 2011, 04:21 PM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: Randomocalypse - 5 players, randomly generated nations - Recruiting!

Welcome! Only one more player needed.

Once we've got everyone signed up I'll check with elmokki. If he thinks it's worth waiting a bit for the next release I'll do that.

When I generate the nations I will quickly look them over. If I notice anything that seems strange I'll PM elmokki and the player asking if he thinks it's a bug. Of course if I miss it and you notice something wrong please do the same.
Reply With Quote
  #12  
Old October 26th, 2011, 04:24 PM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Randomocalypse - 5 players, randomly generated nations - Recruiting!

I've been helping Elmokki with some of the balance formulae, so I can tell you that its kind of rough and unit synergies won't necessarily get factored in very well. So there is probably significant slop. Choosing 1 of 5 nations should let people account for this i would hope.
__________________
The ignorant shall fall to the squirrels.
--Chip 4:2

Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
Reply With Quote
  #13  
Old October 26th, 2011, 04:34 PM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: Randomocalypse - 5 players, randomly generated nations - Recruiting! 1 spot left

Do you think I should up it to something like 7? After elmokki's comment I increased it to 5 choices from 3 but now I'm thinking maybe it should be even higher. I'd like everyone to have a nation they are happy with.
Reply With Quote
  #14  
Old October 26th, 2011, 06:55 PM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Randomocalypse - 5 players, randomly generated nations - Recruiting! 1 spot left

Quote:
Originally Posted by Valerius View Post
Do you think I should up it to something like 7? After elmokki's comment I increased it to 5 choices from 3 but now I'm thinking maybe it should be even higher. I'd like everyone to have a nation they are happy with.
Too many choices will make it insufficiently random. 5 may be too many =P
__________________
The ignorant shall fall to the squirrels.
--Chip 4:2

Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
Reply With Quote
  #15  
Old October 26th, 2011, 08:24 PM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: Randomocalypse - 5 players, randomly generated nations - Recruiting! 1 spot left

That's true, too many choices will remove the element of chance.

Ok, I think what I'll do is let each player choose their risk tolerance. By default everyone will get 5 nations to choose from. I ran a few tests and I usually found that about 2 out of 5 random nations were to my liking so I think we'll be ok with 5 as a ceiling.

However, if you are daring let me know and I'll send you fewer nations. And if anyone is bold enough to do so I'll just generate one nation for them and they'll have to play that.
Reply With Quote
  #16  
Old October 26th, 2011, 11:21 PM

Jiggymike Jiggymike is offline
Corporal
 
Join Date: Aug 2011
Posts: 121
Thanks: 5
Thanked 1 Time in 1 Post
Jiggymike is on a distinguished road
Default Re: Randomocalypse - 5 players, randomly generated nations - Recruiting! 1 spot left

I've been driving myself nuts trying to get this mod to work...I'd like to join this game if there's still room! I'm down to one MP game and things aren't going too well in that so I'm probably going to have extra time on my hands.

I've only generated one nation so far and it was pretty crap. I definitely think between 3-5 options is fair and I'd err on the smaller side. You could also check the nations before sending them to make sure they aren't 3 crap nations and are generally somewhat balanced.
Reply With Quote
  #17  
Old October 26th, 2011, 11:29 PM

bgifu bgifu is offline
Private
 
Join Date: Nov 2009
Posts: 29
Thanks: 2
Thanked 0 Times in 0 Posts
bgifu is on a distinguished road
Default Re: Randomocalypse - 5 players, randomly generated nations - Recruiting! 1 spot left

Take me. Let's fight.
Reply With Quote
  #18  
Old October 27th, 2011, 02:17 AM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: Randomocalypse - 5 players, randomly generated nations - Recruiting! 1 spot left

Jiggymike, welcome to the game! Please PM me your email address.

Bgifu, sorry but I'm afraid Jiggymike beat you to the last spot by a few minutes.
Reply With Quote
  #19  
Old October 27th, 2011, 04:11 AM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: Randomocalypse - 5 players, randomly generated nations - Nations being generated

Ok, nation choices have been mailed out. Remember to enable CBM 1.92 and then the Randomocalypse mod. Then you can just start an MA game with 5 human players and choose the five random nations in order to look them over.

Once you've made a decision just PM or email me your choice. Also, if you'd like to change the name of your nation let me know that as well.
Reply With Quote
  #20  
Old October 27th, 2011, 09:50 AM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Randomocalypse - 5 players, randomly generated nations - Nations being generated

well, i didn't even see this in time, obviously, but i didn't look any farther than my third nation and i have 2 interesting choices.
__________________
The ignorant shall fall to the squirrels.
--Chip 4:2

Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:15 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.