.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Mods
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old April 11th, 2018, 12:55 PM

Warhero Warhero is offline
Second Lieutenant
 
Join Date: Jun 2005
Posts: 570
Thanks: 2
Thanked 30 Times in 28 Posts
Warhero is on a distinguished road
Default Re: Star Wars?

Mkr, was it SPWAW variant? If so, I didn't ever known about that...

Warhero
Reply With Quote
  #12  
Old April 12th, 2018, 12:34 AM
RightDeve's Avatar

RightDeve RightDeve is offline
Second Lieutenant
 
Join Date: May 2008
Location: Yogyakarta, Nusantara
Posts: 468
Thanks: 99
Thanked 104 Times in 65 Posts
RightDeve is on a distinguished road
Default Re: Star Wars?

Quote:
Originally Posted by Warhero View Post
Mkr, was it SPWAW variant? If so, I didn't ever known about that...

Warhero
I think it is a modded SP3...

A bit off topic, anyone who has played SP3, what do you think about the "Orders" values that limit the amount of orders we can issue a unit?
I think it's a novel mechanism but not sure if it's realistic/fun/enjoyable?
Reply With Quote
  #13  
Old April 12th, 2018, 10:25 AM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: Star Wars?

Quote:
Originally Posted by RightDeve View Post
Quote:
Originally Posted by Warhero View Post
Mkr, was it SPWAW variant? If so, I didn't ever known about that...

Warhero
I think it is a modded SP3...

A bit off topic, anyone who has played SP3, what do you think about the "Orders" values that limit the amount of orders we can issue a unit?
I think it's a novel mechanism but not sure if it's realistic/fun/enjoyable?
It was a simple but effective orders system, I liked it.

In it, every platoon had an objective flag, and movement more than about 45 degrees away from it was charged at +1 point. orders points were used by HQs to move the flag, or to call in arty etc.

So a much simpler form of orders than you got in say most tabletop rule sets, but did the job IMHO.

However the feedback from the end users was that 90% of them did not use it as it "stopped them doing stuff" from what I recollect (I was on the beta test team for SP3 back in 97 or so). So they left the option for orders switched off.
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
  #14  
Old April 12th, 2018, 10:46 AM
RightDeve's Avatar

RightDeve RightDeve is offline
Second Lieutenant
 
Join Date: May 2008
Location: Yogyakarta, Nusantara
Posts: 468
Thanks: 99
Thanked 104 Times in 65 Posts
RightDeve is on a distinguished road
Default Re: Star Wars?

Quote:
Originally Posted by Mobhack View Post
Quote:
Originally Posted by RightDeve View Post

I think it is a modded SP3...

A bit off topic, anyone who has played SP3, what do you think about the "Orders" values that limit the amount of orders we can issue a unit?
I think it's a novel mechanism but not sure if it's realistic/fun/enjoyable?
It was a simple but effective orders system, I liked it.

In it, every platoon had an objective flag, and movement more than about 45 degrees away from it was charged at +1 point. orders points were used by HQs to move the flag, or to call in arty etc.

So a much simpler form of orders than you got in say most tabletop rule sets, but did the job IMHO.

However the feedback from the end users was that 90% of them did not use it as it "stopped them doing stuff" from what I recollect (I was on the beta test team for SP3 back in 97 or so). So they left the option for orders switched off.
Thank you Andy! So you liked it actually!

From my reading of the SP3 manual (and some SP3-based-game forum), I think I also like the concept. It gives more impact on the Command & Control mechanism beyond rallying & suppression. Higher HQs (higher ranks) can give more "Orders" compared to lower ranks.

What I like most is it forces the player more to keep his formation closer together, as wayward units won't be able to "receive" orders. Also the fact that it curbs the "player God" ability to always able to react to every change of situation in the battlefield, for example if suddenly there's a reverse on the southern flank, not all units can suddenly react & move toward the troubled sector.


Is there a possibility this system might be implemented in the future? With the same ON/OFF toggle for those who don't like it? (Just wishful thinking ).

Cheers!
Reply With Quote
  #15  
Old April 12th, 2018, 11:14 AM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: Star Wars?

Its unlikely to be integrated into this game, its the sort of thing that needs to be written in at the start of the design and not cobbled on.

Plus 90% 0f the end users want to be able to shuffle things around without any hindrance, so it is a lot of work for use only by those 10% with the desire to have it.
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
  #16  
Old April 13th, 2018, 06:40 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Star Wars?

Think WAW was based on SP 3 so same system.
Slowed the game play down a lot as needed to look at the orders so would not use all the time but it was a good system.
Takes time to actually issue the orders & need to plan more, also takes more time to do things as you cannot just decide to move that unit there.
Game lets everyone be a US marine where as using this restricted what you can do as not enough points to do everything.
Change the axis of your attack OR split a squad off to do independant action for example, Always used to use it if played Russia or France.
__________________
John
Reply With Quote
The Following User Says Thank You to Imp For This Useful Post:
  #17  
Old April 14th, 2018, 01:21 AM
RightDeve's Avatar

RightDeve RightDeve is offline
Second Lieutenant
 
Join Date: May 2008
Location: Yogyakarta, Nusantara
Posts: 468
Thanks: 99
Thanked 104 Times in 65 Posts
RightDeve is on a distinguished road
Default Re: Star Wars?

Thank you for the insights!
Reply With Quote
  #18  
Old April 19th, 2024, 10:57 PM

PopeAdrianVII PopeAdrianVII is offline
Private
 
Join Date: Apr 2024
Posts: 7
Thanks: 4
Thanked 0 Times in 0 Posts
PopeAdrianVII is on a distinguished road
Default Re: Star Wars?

This looks great! Was this mod ever published anywhere?
Reply With Quote
  #19  
Old April 28th, 2024, 01:42 PM
MarkSheppard's Avatar

MarkSheppard MarkSheppard is offline
Lieutenant Colonel
 
Join Date: Jun 2005
Posts: 1,376
Thanks: 101
Thanked 618 Times in 409 Posts
MarkSheppard is on a distinguished road
Default Re: Star Wars?

Big problem with these "theme" mods is that you have to do a LOT more work to generate a believable mod -- i.e. it's more work than just a single AT-AT icon.

Star Wars is also frustrating because while there's been a lot of lore created (Imperial Sourcebook gave details on a lot of stuff), the ground units never really got the attention they demanded.

Fundamentally though; Star Wars is better served by a Close Combat / Silent Storm type game that focuses on infantry modeling; because the kind of combat simulated in Steel Panthers (multiple companies fighting on a 1-2 km front) is rare as heck in SW.
Reply With Quote
The Following User Says Thank You to MarkSheppard For This Useful Post:
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:56 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.