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January 26th, 2007, 10:41 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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The Ripper of Inkpot End
Name: Whitechapel
Province type: plains, death site, blood site
Commander: Destroyer of Worlds (blood3, death 3) with Hellsword, sword of swiftness, lucky coin, wraithcrown, jade armor, marble boots, amulet of magic resistance
Bodyguard: 5 shadow vestels
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You've sailed off the edge of the map--here there be badgers!
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January 26th, 2007, 11:11 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: design just ONE province
Hey what are those guys with pitchforks that hang out with vampires called?
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You've sailed off the edge of the map--here there be badgers!
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January 27th, 2007, 03:20 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
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A tough bit of pork
Name: Ferran Forest
Province type: forest
Poptype: hoburgs EA
Commander: Crystal Sorceress x 7
Bodyguards: 5 hog knights
Unit type: 93 Iron Pigs
Iron Woods
Forest of Truffles
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You've sailed off the edge of the map--here there be badgers!
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January 27th, 2007, 04:47 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Attack of the Blood-Farmers!
Province Name: Sangobar
Province type: grassland/plains
Commander type: Vampire Queen (blood 1, death1, astral1, water1) armed with 2 blood-thorns, ring of the warrior
Bodyguard type: 5 vampire counts
Unit type: 16 vampires
Unit type: 264 thralls
Farm of Plenty
Farm of Plenty
Farm of Plenty
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You've sailed off the edge of the map--here there be badgers!
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January 27th, 2007, 05:07 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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What happens when you don\'t mow the lawn
Province name: The Scurve
Province type: forest/jungle/swamp
Commander: carrion lord with skull talisman
Bodyguard: 5 darkvines
Units: carrion beast x 16
Units: carrion beast x 12
Units: carrion beast x 8
Units: carrion beast x 14
Units: carrion beast x 22
Units: carrion centaur x15
Overgrown Graveyard
(note: there are 5 types of carrion beasts, please feel free to use your own judgement as to which particular beast the numbers apply to)
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You've sailed off the edge of the map--here there be badgers!
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August 26th, 2008, 01:39 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
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Re: design just ONE province
Things seem to be slowing down in this department. Come on people. We need more provinces. They dont have to be killer provinces that it takes the whole game to kill (thats what themed scenario maps are for). Just design some interesting place to come across using the normal Dom3 populations, sites, units, etc.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 26th, 2008, 01:46 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: design just ONE province
I'll create another province if you create a dom3000 nation
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 26th, 2008, 02:24 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: design just ONE province
If you had a province with regular units, say Blood Druids, and lesser horrors, would the lesser horrors attack the Blood Druids?
What I was thinking was: your army just walked in on a failed Summons. There'd be an immobile monolith Pretender chassis, surrounded by several Blood Druids and a bunch of lesser horrors, and you'd think "oh no! they're going to eat my army!" except that the horrors start eating the blood druids and attacking the monolith-turning what might otherwise be a fairly tough encounter into a fiasco for the enemy and an easier encounter for you.
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You've sailed off the edge of the map--here there be badgers!
Last edited by HoneyBadger; August 26th, 2008 at 02:33 PM..
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August 26th, 2008, 03:05 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: design just ONE province
Quote:
Originally Posted by HoneyBadger
If you had a province with regular units, say Blood Druids, and lesser horrors, would the lesser horrors attack the Blood Druids?
What I was thinking was: your army just walked in on a failed Summons. There'd be an immobile monolith Pretender chassis, surrounded by several Blood Druids and a bunch of lesser horrors, and you'd think "oh no! they're going to eat my army!" except that the horrors start eating the blood druids and attacking the monolith-turning what might otherwise be a fairly tough encounter into a fiasco for the enemy and an easier encounter for you.
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It might work if the Blood Druids had horror marks. It would have to be tested, though. Some non-unique, horror-marking items:
Lifelong Protection, Crystal Sphere, Lightless Lantern, Robe of the Magi. The Robe would be very useful if it's found, so perhaps a single normal-sized Horror should be added.
Last edited by Endoperez; August 26th, 2008 at 03:11 PM..
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August 26th, 2008, 03:55 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: design just ONE province
Maybe Lifelong Protection, since the imp spam would be a nice cover fire, giving the Blood Druids time enough to be eaten by the Horrors. A regular Horror would work too, I just don't want Doom Horrors present.
Also, it might be fun to have a 'Stonehenge' province with just 9 immobile Monolith-chassis Pretenders present. They don't start off with much magic, so it wouldn't be overpowerful, just difficult to take out because of their resistances.
For that matter, a Sphinx province would be fun, with a single Sphinx modified to produce Mummies in combat. Maybe equip the Sphinx with a ring of regeneration and an amulet of MR to make it all the harder to take out. The province could also include a smallish force of horsearchers, as guardians *against* the Sphinx and it's mummies, ala "The Mummy" (one of my favorite movies).
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