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  #11  
Old October 14th, 2002, 04:03 AM
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Default Re: Sheild Regen V?

That stock game must be a pretty old Version...

You're not playing SE4 Classic without installing any patches, are you?

EDIT: 1.52?!?
Crikey, that's a pretty late change.

I fixed my data files within an hour of getting shields level 10 for the first time, way back in the olden days.

[ October 14, 2002, 03:16: Message edited by: Suicide Junkie ]
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  #12  
Old October 17th, 2002, 01:36 AM

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Default Re: Sheild Regen V?

Hate to bring up old topics but...

I dont like people saying shield regen are bad. This is WRONG. I have endless examples of personal experience that proved that a well built ship (i use cruisers) with two shields and two shield regens put in good combine with other ships and using correct tactics and fleet formation can be extremly useful. A good example is the turbine formation - it seems rather useless, yes. But when you go beyond Contra-terrene engine it becomes invaluable because ships move quickly and the formation continuously spins around putting a different ship under fire. Give it some thinking and your fleets would have much less losses. Shield depleters are the single counter to this.
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  #13  
Old October 17th, 2002, 01:44 AM
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Default Re: Sheild Regen V?

Sheild regen comps are usefull to an extent. But for the most part they are not worth the resources to put them on your ship. Just read this thread again, it's speaking mostly of how they are useless. But they can come in handy if used right. Which is explained in this thread as well.
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  #14  
Old October 17th, 2002, 01:47 AM

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Default Re: Sheild Regen V?

Yes i see. the component is expensive but much more balanced that in most similar games where it was included in shield generators and was significantly more powerful than current one in SE is.
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  #15  
Old October 17th, 2002, 03:14 AM
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Default Re: Sheild Regen V?

Leaving ships in formation is a bad idea in general. Your fleet will be much, much more powerful if the ships break formation than if they stay in formation.
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  #16  
Old October 17th, 2002, 06:09 AM

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Default Re: Sheild Regen V?

Fyron, i disagree. I dont want to put unneccesary stuff into this topic. If you want to know about my personal fleet experiencec PM me.
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  #17  
Old October 17th, 2002, 06:22 AM
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Default Re: Sheild Regen V?

Don't want to divert the thread from the topic? That's fine. PM sent.
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  #18  
Old October 17th, 2002, 08:05 AM

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Default Re: Sheild Regen V?

PM sent.

Another thing about regens. They might not have much use on ships but when it comes to a base it seems reasonable to put a lot of them and the regens on it, doesnt it? AI was doing that a lot back in SEIII and it had its uses. such a thing was only beatable by a handful of ships with shield burners.
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  #19  
Old October 17th, 2002, 09:31 AM
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Default Re: Sheild Regen V?

Too bad bases aren't of too much strategic use.
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  #20  
Old October 17th, 2002, 03:40 PM
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Default Re: Sheild Regen V?

Shield Regeneration in SEIII was also very useful on Baseships with boarding parties.

As I recall, when you boarded a ship, you took only 100 damage points to "shields and boarding parties". With a baseship having 130 shields, you could capture, and still have 30 shields and all your boarding parties... Regenerate the shields for a second and third capture, or just capture a second immediately
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