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  #11  
Old July 29th, 2002, 02:29 AM
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Default Re: New PBW Game Idea

"Actually... if I set it up so that you start with level one in the theoretical racial techs, most races can start using their racial weapons quickly."

okay, I forget about that. that would work, i guess

"Do you want me to send you a few savegame files from the P&N PBW game I mentioned? The population modifiers are changed drastically. Small colonies build slowly. Ships cost fewer minerals and a lot more organics and radioactives, so you have to develop more of those facilities before you can build very much."

No, don't bother. I believe you without that . As I said, I haven't played P&N in a long time. That was probably before the change of the pop modifiers. That's why I asked.

"3000 points limits your options to take other racial advantages too. I don't really want to do that."

Well, I do . Limited options are good. With 5000 pts you can just take everything you want and have some change left. That would cause a lot of redundant empires. If you drop some other stats, you can still take other race advantages. For example, in my latest game I had only 3000 pts, but I could still have 2 racial tech traits plus Propulsion Experts, Adv. Storage and Hardy Industrialists. Giving the empires some low scores in some areas will make them more interesting, IMO.

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  #12  
Old July 29th, 2002, 03:01 AM
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Default Re: New PBW Game Idea

Yeah, but you probably didn't have 125 aggressiveness and defensiveness with that race.
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  #13  
Old July 29th, 2002, 03:34 AM

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Default Re: New PBW Game Idea

IF: Heh. You can set it up however you want, that's fine. I was just pointing out the crossover techs; I didn't mean to sound like I was telling you how to run the game!
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  #14  
Old July 29th, 2002, 09:44 AM
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Default Re: New PBW Game Idea

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  #15  
Old July 29th, 2002, 10:18 AM
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Default Re: New PBW Game Idea

Quote:
Originally posted by Imperator Fyron:
Yeah, but you probably didn't have 125 aggressiveness and defensiveness with that race.
True, but that is exactly the point .

Oh, and I don't want to come across wrongly either. It's your show, run it how you want it. just making a few suggestions, I'll shut up now... .

Rollo

[ July 29, 2002, 09:20: Message edited by: Rollo ]
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  #16  
Old July 29th, 2002, 07:37 PM
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Default Re: New PBW Game Idea

No, don't shut up now. Comments/suggestions are welcome.
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  #17  
Old July 29th, 2002, 08:08 PM
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Default Re: New PBW Game Idea

OK, you can sign me up as Crystalline/Temporal.
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  #18  
Old July 29th, 2002, 08:17 PM

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Default Re: New PBW Game Idea

I'm not up to playing, I'd be happy to generate a map.
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  #19  
Old July 29th, 2002, 08:31 PM
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Default Re: New PBW Game Idea

I'd be in. Anyone take Organic yet? I'd probably go Organic/Temporal if it's available still. If we do a P&N I'd probably go Nomad too.

Edit: If we did P&N 2.5b (PBW Version) I'd go with organic/gravitic.

[ July 29, 2002, 19:54: Message edited by: jimbob ]
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  #20  
Old July 29th, 2002, 08:44 PM
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Default Re: New PBW Game Idea

Ok... so do we want to play standard SE4 Gold, or P&N? Let's take a vote.
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