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November 28th, 2004, 05:17 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: We Need Another Patch For SE IV.
too bad he would not get someone to take over seiv or even open it up for everyone so the game can continue to evolve...
I would like to see it open up...
It is unfortantate we are tied to the orginal developer for game upgrades....
Perhaps some one should approach Aaron about these options.
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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November 28th, 2004, 05:33 PM
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Sergeant
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Re: We Need Another Patch For SE IV.
A user getting the source code isn't unheard of--it happened with Terminus, and Terminus Point Edition, an optimized, Online-oriented patch (and lots of bug fixes) was the result.
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November 28th, 2004, 06:13 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: We Need Another Patch For SE IV.
This has come up numerous times, and Aaron's response has always been no, because nearly everything for SE5 would have to be rewritten, so as not to have any parts of it unnecessarily exposed at the source code level...
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November 28th, 2004, 07:13 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: We Need Another Patch For SE IV.
Didn't Aaron say he was going to release the source code for SE2, though? Perhaps now would be a good time to remind him of that...
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The Ed draws near! What dost thou deaux?
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November 28th, 2004, 07:45 PM
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Shrapnel Fanatic
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Re: We Need Another Patch For SE IV.
So we all agree on three things:
1. Another patch for SEIV would be nice.
2. Aaron has no intention of doing another patch for SEIV
3. Aarons time is best served working on SE V.
Question:
1. Home much time would it take to address some of these bugs and fix them?
2. If these bugs are problems, and the community begs Aaron to fix them when he has time do you think he would?
3. And finally do you think Aaron would allow someone else to fix them if he does not wish to?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 28th, 2004, 10:00 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: We Need Another Patch For SE IV.
I only know I agree with #1...
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November 28th, 2004, 10:04 PM
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Shrapnel Fanatic
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Re: We Need Another Patch For SE IV.
To bad you and I are in the minority.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 28th, 2004, 10:20 PM
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Sergeant
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Join Date: Dec 2001
Location: Texas
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Re: We Need Another Patch For SE IV.
The game is still being sold. Given that and the support from the buying public for the game and the positive impact on reputation for support (which is already good) I think a patch fixing at least the worst of the known bugs would be both appropriate and desireable for both the public and Malfador. Remember, there are many who are seeing the SE series for the first time through SEIV Gold in the Last year, unlike those of you who frequent the forums and who have done so much to add to the game. I'd rather see that happen and wait an extra month on SEV, as would many who have bought the game recently.
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solops
All that is necessary for the triumph of evil is that good men do nothing. Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it. Judge Learned Hand
Just because you're paranoid doesn't mean that They are not out to get you.
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November 28th, 2004, 11:09 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: We Need Another Patch For SE IV.
I agree completely. Now all we have to do is convince Aaron to spend a few hours on an update for us. $$$$$$
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 29th, 2004, 07:28 AM
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First Lieutenant
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Re: We Need Another Patch For SE IV.
the problem would be if "a few hours" are not enough to fix de bugs....
because if to "fix" some bug you would need to re-write huge chubks of code, it would be very impractical...
I notice that the majority of the bugs are related to the AI, but how can Aaron "fix" them if he need to practically re-write de AI? maybe would be a best course of action if Aaron, afeter finishing the AI coding of SEV, released a "patch" with the SEV AI "downgraded" for SEIV...
If Aaron is coding SEV in a way so SEIV bugs dont "creep" in SEV, maybe parts os SEV code, after it is finished, could be used to make a final patch for SEIV that would fix the majority of the remaining bugs...
just adding my 2 cents...
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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