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  #11  
Old January 10th, 2002, 02:58 AM
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Default Re: Stealth Armour/Cloaking - possible bug

quote:
Originally posted by Gryphin:
The difference between a brave man and a foolish one is written in the history book.


[deep profound sigh - similar to the sort a primary school teacher would give a particularily truculent class of 5 year olds] Here we go again

You are no doubt going to say that the foolish man is the one writing the book as the brave man is in 12 different pieces for being brave

You stick to your guns m'bucko - I'll be stealthed up to the nines being surreptitious and all and you can charge round like John Wayne with haemmorroids
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  #12  
Old January 10th, 2002, 04:59 PM
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Default Re: Stealth Armour/Cloaking - possible bug

Stealth Armor has cloaking level 2. Any sensor--Tachyon Sensors, Hyper Optics, Gravitic Sensors, Psychic Sensors, or Temporal Sensors--will detect a ship cloaked with Stealth Armor. Tachyon Sensors are available at Sensor tech levels 4-6; Hyper Optics are at Adv. Mil. Sci. TL 4-6; Grav, Psy, and Temp Sensors are racial techs. Cloaking devices provide cloaking from level 2 through level 4; sensors allow you to detect ships cloaked from level 2 (with the lowest sensors) to level 4 (with the best sensors). You don't have to research all sensor types to detect a cloaked ship; any one will do. Hyper Optics are the cheapest component and also have the cheapest research path, and are probably the best choice.
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  #13  
Old January 10th, 2002, 05:17 PM

Gryphin Gryphin is offline
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Default Re: Stealth Armour/Cloaking - possible bug

Krsqk,
Thanks for that information. Basicaly it means, "You can run, but you can't hide" (for long).
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  #14  
Old January 10th, 2002, 05:26 PM
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Default Re: Stealth Armour/Cloaking - possible bug

quote:
Originally posted by Gryphin:
Krsqk,
Thanks for that information. Basicaly it means, "You can run, but you can't hide" (for long).



Krsqk, thanks for the info as well, I havn't got to those research levels yet but will experiment

Gryphin, excellent result and another example of the rock/paper/scissors mentality of SEIV, which at the end of the day means you can surprise people only for a short length of time. Sounds good
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  #15  
Old January 10th, 2002, 05:52 PM

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Default Re: Stealth Armour/Cloaking - possible bug

"Too right - but sometimes the AI can catch you out by doing something so ridiculous it either (a) wrong foots you completely or (b) belongs on the Muppet Show"

Well, humans *can* do that too..in Newbie Game 2 (actual title) I surprised the heck out of everyone- and dramaticlly upset the balance of power- by scrapping all my ships, abandoning all my colonies, and RPing a departure to parts unknown.

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  #16  
Old January 10th, 2002, 05:58 PM
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Default Re: Stealth Armour/Cloaking - possible bug

quote:
Originally posted by Phoenix-D:
"Well, humans *can* do that too..in Newbie Game 2 (actual title) I surprised the heck out of everyone- and dramaticlly upset the balance of power- by scrapping all my ships, abandoning all my colonies, and RPing a departure to parts unknown.


Phoenix D - that is brilliant - how on earth did everyone else react to that? I personally would have laughed so hard that the tears would have run down my legs - how did you actually get rid of everybody

I know people can throw a left field - my point was that sometimes actually the AI can also do that - cue drums, cue horns, cue someone singing 'It's time to face the music, it's time to light the lights'
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  #17  
Old January 10th, 2002, 07:53 PM

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Default Re: Stealth Armour/Cloaking - possible bug

Hmm, Maybe it is the "daftness" of me that Growltigga referes to, but I missed something. I understand all that Phoenix-D up to the expression of, "RPing a departure to parts unknown"
What does that mean, and how did it upset things?
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  #18  
Old January 10th, 2002, 08:01 PM

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Default Re: Stealth Armour/Cloaking - possible bug

"I understand all that Phoenix-D up to the expression of, "RPing a departure to parts unknown"
What does that mean, and how did it upset things"

RP = role-playing

The Certdsh Imperium (the race I was playing) was essentially a group of refugees. They landed in the area of the galaxy used by the Newbie 2 game, and despite their xenophobic nature, became strong allies with the second-largest power in the region. They were the third, and at odds with the #1 power. Combined, #2 and #3 probably could have beaten back #1, but then the Certdsh decided to return from where they had came and kick the *** of their other enemies. The result was a "power vaccum" that left the #2 race much weakened and vulnerable.

In OCC terms, at the height of the game, during a sort of Cold War, I destroyed ALL the Certdsh assests in a single turn (because they had "left" the region), gifted what I could not destroy to my ally, and bowed out of the game. My ally, much-weaked and with an exposed front thanks to my "departure", promptly folded.

EDIT: the nitty gritty details:
-I moved all my ships to space yards except some of the border defense ships.
-I moved transports over most of my worlds
-I loaded population onto the transports, then spaced the population. Repeated until the colony dropped under 50m people, then abandoned the colony (can't abandon a colony over 50m people)
-I scrapped ALL my ships at the space yards
-Then gifted what remained to my ally

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[ 10 January 2002: Message edited by: Phoenix-D ]

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  #19  
Old January 10th, 2002, 08:05 PM

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Default Re: Stealth Armour/Cloaking - possible bug

Phoenix-D:
When I'm goodenough, (if ever), I need to play against / with you. I love the unpredictable.
Thanks for the expanation.
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  #20  
Old January 10th, 2002, 08:19 PM

Phoenix-D Phoenix-D is offline
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Default Re: Stealth Armour/Cloaking - possible bug

"I know people can throw a left field - my point was that sometimes actually the AI can also do that"

Ah. I thought you meant humans never did anything quite as utterly *bizarre* as what the AIs do on occasion

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