Re: Engine destroying weapons
IMO the big problem was when they fixed the "no supplies= no shields and no weapons" problem. All of a sudden engine killers were THE big weapon. You take out a ships engines and they could not fire back or regenerate shields or anything. And with no natural defense (standard non-modded game) it became like PPB, every ship had them. IMO it made games really boring, I used to design battle ships with only heavy mounted Engine Destroyers and a few PDC. They ran right through everything, leaving all these ships stranded everywhere that costed the enemy empire $$ every turn but could not attack/defend. Also made for easy attack/board/quick repair then analyze situations.
What would have been nice was a tech in the shield research field that rendered Ionic Weapons useless (some sort of 'multi-phasic' shielding or somesuch). Same for Tach weapons.
Just IMO of course.
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