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Do you own this game? Write a review and let others know how you like it.
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June 30th, 2024, 06:30 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
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Re: Possible bug
There is no point in removing the entrenchment if the original unit goes out of sight again after you have spotted it. You have seen where it is once that happens.
It is only invisible in the first place so that you cannot see the initial enemy deployment in game setup and hence plan your deployment accordingly, it should be blindingly obvious that is the case!
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June 30th, 2024, 08:41 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,960
Thanked 5,694 Times in 2,812 Posts
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Re: Possible bug
Maybe one of the other long time players would like to give explaining the obvious a shot?
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June 30th, 2024, 01:12 PM
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Corporal
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Join Date: Jun 2005
Location: Norway
Posts: 80
Thanks: 28
Thanked 20 Times in 18 Posts
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Re: Possible bug
When you know where foxholes/entrenchments are, you don't loose that knowledge even if the unit which used said foxholes/entrenchments breaks LOS. Entrenchments another terrain-features, man-made or natural, don't move much.
This is at least my understanding.
__________________
"Til fraegthar skal konung hafa, en ekki til langlifis!" Magnus Berrfoett
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The Following User Says Thank You to halstein For This Useful Post:
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June 30th, 2024, 09:02 PM
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Corporal
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Join Date: Aug 2023
Posts: 56
Thanks: 46
Thanked 10 Times in 7 Posts
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Re: Possible bug
Oh now I get it. So you purposely show the foxholes to show that someone got seen somewhere else on the map god knows where. Wouldnt it be simpler to show the spotted unit in the replay?
Anyway theres zero about it in help and I bet just about nobody knows about it. It can be a disadvantage for someone doing an assault that doesnt know the enemy can see his foxholes, because he is used to meeting engagements and advances where you CAN duck from cover to cover and get away with it.
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June 30th, 2024, 09:52 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
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Re: Possible bug
You don't get it. Your worrywarting is completely irrelevant, except perhaps to you.
The fact that you happen to be the only person that has had a problem with this simple game design feature in nearly 30 years of the game's existence should perhaps be a wee bit of a hint?
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June 30th, 2024, 10:14 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,960
Thanked 5,694 Times in 2,812 Posts
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Re: Possible bug
There is zero about it in help because NOBODY but you has ever had a problem understanding it so hopefully now you understand where "the problem" originates.
That the foxholes a unit started in appear when the unit that was in them is spotted has been a part of the game since before we acquired the code and has been a NON-issue for nearly three decades
HAD it been an "issue" we would have corrected it but it wasn't so we didn't and it still isn't....except to you
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July 2nd, 2024, 04:06 PM
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Private
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Join Date: Jun 2015
Posts: 23
Thanks: 55
Thanked 13 Times in 9 Posts
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Re: Possible bug
Even I understand this and have always understood this. And have never had a problem, advantage, or disadvantage with this. After playing for at least 2 of the nearly 3 decades.
Wow, SPWW2 has been a favourite for 20 years!
Many thanks!
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