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February 28th, 2005, 06:43 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Team Game Starting
Ok, I'm in.
I'm not shure about the nation, will have to think about it.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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February 28th, 2005, 07:03 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Team Game Starting
I would like to propose a new house rule: no pop-killing dominion. Death-3 is fine if you want to take that but the really vicious pop-killing dominions of Ermor, Pan CW, etc, would be outlawed. IMO they break the mechanics of war in dom2. There is no incentive to attack a player like this because thier lands give you no income.
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March 1st, 2005, 04:10 PM
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Corporal
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Join Date: Jun 2004
Posts: 160
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Team Game Starting
okie we need one more person.
Also:
which map are people thinking they want to play on?
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March 1st, 2005, 04:29 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Team Game Starting
Quote:
msew said:
okie we need one more person.
Also:
which map are people thinking they want to play on?
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Whatever the smallest one people will agree to would be my choice.
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March 1st, 2005, 05:21 PM
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Corporal
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Join Date: Jun 2004
Posts: 160
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Team Game Starting
so Faerun right?
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March 1st, 2005, 05:31 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
Thanked 6 Times in 5 Posts
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Re: Team Game Starting
Thanks for the invite fellas. The team game I'm in is a lot of fun, though time is at a premium these days. Maybe I'll catch the next one?
-Yc
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March 1st, 2005, 06:18 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Team Game Starting
May I suggest my "Parganos Remade" map, version v2 (attached ..)
It features 135 provinces, 19 of which are water.
Some of the borders are impassable, and marked as such on the map (weren't on the original map). TGA file is reworked to make colours generally more ... colourful
I cut down on the number of provinces which multiple terrain features, in v2 even more.
v2 has some additional bugfixes.
Hope we get everything together for a Blitz Start on Sunday, the 6th
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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March 1st, 2005, 08:23 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Team Game Starting
Assuming we get a 6th player somehow, Parganos seems a bit big to me. Just eyeballing it, that would be about 20 provinces per empire before any combat took place. How about a map that is a bit smaller, that works out to say... 10-12 provs per player? So 60-80 provs? Does such a thing exist? What do the other players think?
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March 1st, 2005, 08:33 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
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Re: Team Game Starting
I'd like to play. If you need another.
I suggest random teams to make it a level playing field for those of us, who are rusty or new to the team concept.
Then random order on nation picks, with symmetry for the teams as a whole.
(i.e. team 1 picks first and last
team 2 picks second and next to last etc.)
Rabe
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March 1st, 2005, 08:45 PM
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Corporal
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Join Date: Jun 2004
Posts: 160
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Team Game Starting
okie players are closed. (we have 6)
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