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  #11  
Old December 6th, 2004, 09:53 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!

odd_enuf: it's on a server. Regarding the mod download it works fine for me, what is the problem you are having?

The spell research is modifiable... I made a slight modification to the scenario file which lets me set the scenario params.
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  #12  
Old December 6th, 2004, 11:08 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!

one other little thing w/ the scenario; Pangaia has a bonus site in it's capital which hits undead w/ holy fire...

not so great if you are playing carrion woods
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  #13  
Old December 6th, 2004, 11:12 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Remind me how I install the mod, and enable it to create my pretender?
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  #14  
Old December 6th, 2004, 11:15 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Put the file Faeruntest.dm in your mods folder.

When you start Dom2, got to "preferences" and then "mod preferences" and enable the mod.

Then you can make and upload your pretender. After that, you do not need to enable the mod each time you start Dom2, Dom2 will know that the mod is required when connecting to the game.
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  #15  
Old December 6th, 2004, 01:25 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Quote:
rex_havok said:
i would like to try r'yleh
if no one minds may i please switch to arco.
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  #16  
Old December 6th, 2004, 02:20 PM

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Default Re: Fools Lament III (modded) - Recruiting Now!

to save the mod from soapy's site right click on it and use save target as
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  #17  
Old December 6th, 2004, 04:14 PM

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Default Re: Fools Lament III (modded) - Recruiting Now!

Quote:
Jurri said:Anyway, I might try Atlantis.
On second look, with this mod Atlantis is way beyond my abilities. I think I'll go with Abysia instead, since it hasn't been claimed yet.
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  #18  
Old December 6th, 2004, 07:05 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Quote:
Jurri said:
Quote:
Jurri said:Anyway, I might try Atlantis.
On second look, with this mod Atlantis is way beyond my abilities. I think I'll go with Abysia instead, since it hasn't been claimed yet.
yiks.... i just left r'yhea because you were next door (atually i left because i am to inexperienced in the water). and now you are way to close i debated long and hard(at lest 10mins) Arco or Abysia and i decided i will just kill Abysia and take thier construction site instead. i know you are seriosly experienced and all but you are claming the steel oven that i want. [img]/threads/images/Graemlins/Envy.gif[/img] you will just have to give them up or it might lead to open warfare.
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  #19  
Old December 6th, 2004, 07:47 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Quote:
Jurri said:
On second look, with this mod Atlantis is way beyond my abilities. I think I'll go with Abysia instead, since it hasn't been claimed yet.
I must be going senile, i could have SWORN you said Mictlan. Corrected!
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  #20  
Old December 6th, 2004, 09:10 PM

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Default Re: Fools Lament III (modded) - Recruiting Now!

Nah, you are just too damn fast your own good! I changed the post (having yet again mixed up the two friggin' hells ) 2 minutes after posting it, so you must have striken at that point! You're a ninja, right?
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