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  #11  
Old March 3rd, 2009, 05:22 PM

rdonj rdonj is offline
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Default Re: MP game autobuild?

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Originally Posted by licker View Post
No no, I don't think the sub had anything to do with it, though I suppose somehow it's possible the subbing screwed something up, though I have no idea how that would work.

Anyway, rdonj, the game we were most worried about is now perhaps the most promising, while the other 2 are just messy. Then again I had no great expectations for my ability with Tir, but I was curious to see how easily I would be defeated
Yeah, I knew you didn't, I just thought I'd make it perfectly clear to anyone else.

I was wondering how those games were going. I've been following them a little, and I see you managed to make another enemy in the one. Glad to hear you're doing well in that first one, the position was looking pretty bad when I left it. So at least I know now I didn't mess things up for you
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  #12  
Old March 3rd, 2009, 10:02 PM
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Default Re: MP game autobuild?

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Originally Posted by licker View Post
Someone sending in a turn for me would not generate a turn from llama with orders already issued would it?

Not that anyone should be sending in turns for me. I did have a sub at one point, but had him for 3 games, and only one is showing weird behavior.

When I open the turn, it is a fresh turn, there is no 'continue where I left option'.
When you download the turn file, you are getting the ".trn" file, and it won't ask you to continue where you left off, unless there is a corresponding, current ".2h" file -for that turn- already existing in your local folder.

Also, while Llamaserver does not care where the ".2h" is sent from, it only delivers the ".trn" file to a single email at any given time. Thus, the mystery person would not only have to have access to your email account, but also replicate everything else you did for the turn, but only change the tax rate. That's like weird, stalkery, Charles Manson type stuff there.

Did you tax+patrol earlier in the game? It could be that if at one point you had taxes at 150% on purpose, that it really is somehow generating an artifact that places variables in only that province back to the same settings (150% tax + same recruitment) every turn somehow.
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  #13  
Old March 3rd, 2009, 10:39 PM

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Default Re: MP game autobuild?

Indeed i did at one point set taxes to 150, but I had since reset it to auto.

I suppose it is possible I somehow redid that turn and reset it (unlikely, as I don't recall ever wiping out a turn).

Well it's not back on the last turn I got, so maybe I imagined the whole thing, or maybe it was a one time glitch, or maybe there is someone out there after me...

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  #14  
Old March 4th, 2009, 12:38 AM
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Default Re: MP game autobuild?

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Originally Posted by licker View Post
Well it's not back on the last turn I got, so maybe I imagined the whole thing, or maybe it was a one time glitch, or maybe there is someone out there after me...

I don't want to scare you licker, but I think I found the guy:

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  #15  
Old March 4th, 2009, 08:30 AM

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Default Re: MP game autobuild?

That is very odd. I can't imagine the exact cause of this, but make sure you delete any 2h file in your game folder before you open the turn. Does that help?

It doesn't sound like a server issue.
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  #16  
Old March 4th, 2009, 11:04 AM

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Default Re: MP game autobuild?

I did that before the last one llama, deleted everything in the folder and everything was peachy.

Again, there are explainations for why the build queue was full (since I could have missed the over 100 unrest), but the tax thing was just really odd.

More than likely this is something I managed to mess up repeatedly and not an issue with either the game or llamaserver, but I just thought I'd throw it out there and see if anyone else had ever seen it before.
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  #17  
Old March 4th, 2009, 11:12 AM

llamabeast llamabeast is offline
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Default Re: MP game autobuild?

Yeah, incipient madness seems like the best explanation.
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  #18  
Old March 4th, 2009, 11:15 AM

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Default Re: MP game autobuild?

Heh, well I am playing the same nation in 3 games at the same time....

I may chose not to do that again, even if I really really want to test out the different builds in MP...
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  #19  
Old March 4th, 2009, 01:49 PM

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Default Re: MP game autobuild?

Did you save the turn file and .2h in a sent folder or something?
Load them up again and you'll have a fairly conclusive answer.
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  #20  
Old March 4th, 2009, 02:18 PM

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Default Re: MP game autobuild?

Unfortunately no.

I could see if I could recover it I guess.
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