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  #11  
Old October 23rd, 2003, 03:39 AM
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st.patrik st.patrik is offline
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Default Re: While we\'re waiting for the demo...

Quote:
Originally posted by johan osterman:
The regeneration of Bernlad is intrinisc. All units riding unicorns recovers from afflictions.
Is there a difference, Johan, or is it just flavour?

I mean it's not as though you can take Rhianne off her unicorn and make her ride a plowhorse, making her no longer recover from afflictions. Is there a difference between Bernlad's regenerative abilities and unicorn-riders' healing afflictions?
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  #12  
Old October 23rd, 2003, 04:17 AM

johan osterman johan osterman is offline
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Default Re: While we\'re waiting for the demo...

Quote:
Originally posted by st.patrik:
quote:
Originally posted by johan osterman:
The regeneration of Bernlad is intrinisc. All units riding unicorns recovers from afflictions.
Is there a difference, Johan, or is it just flavour?

I mean it's not as though you can take Rhianne off her unicorn and make her ride a plowhorse, making her no longer recover from afflictions. Is there a difference between Bernlad's regenerative abilities and unicorn-riders' healing afflictions?

Both are intrinsic, but the healing is healing of afflictions and the regeneration is recovering hp in battles and negating 90% of incured afflictions during the battle, regen. will not let you get rid of afflictions that you recieve just lessen the chance of getting them. If I recall correctly, and I am not at all certain I do, the 25% chance per hit of getting an affliction from curse is also affected by the regeneration affliction reduction.
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  #13  
Old October 23rd, 2003, 06:29 AM
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Default Re: While we\'re waiting for the demo...

Quote:
Originally posted by johan osterman:
Both are intrinsic, but the healing is healing of afflictions and the regeneration is recovering hp in battles and negating 90% of incured afflictions during the battle, regen. will not let you get rid of afflictions that you recieve just lessen the chance of getting them. If I recall correctly, and I am not at all certain I do, the 25% chance per hit of getting an affliction from curse is also affected by the regeneration affliction reduction.
This is very helpful - I didn't know how it worked. So regeneration is a purely preventative measure, whereas unicorn riders heal afflictions.

One more question: how much of a difference does regeneration make when recovering hp in a battle? Do you recover twice as fast, or how much?

You know, all this stuff that is coming out about unicorns is making me wish even more that the Knights of Avalon were able to be built elsewhere than the Forest of Avalon. I mean, they are just cool - the only unicorn knights in the game, so they have an alicorn attack, and heal afflictions (not to mention the highest defense, magic resistance, and action points of any normally recruitable knight [i.e. excluding the Grey Knights] [I'm not counting Marignon's Royal Guard: they don't have lances so they're not knights]). Of course we've been over that already, and it doesn't seem like it's going to change. Oh well.

[ October 23, 2003, 05:33: Message edited by: st.patrik ]
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  #14  
Old October 23rd, 2003, 07:13 AM

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Default Re: While we\'re waiting for the demo...

"One more question: how much of a difference does regeneration make when recovering hp in a battle? Do you recover twice as fast, or how much?"

Hey, I know this one! Units without regeneration do not recover any HPs in battle or between battles in the same turn. Units have different levels of regeneration. 10% of HPs/round seems to be the standard (Wyrms, Werewolves,...). Black Serpents recover 50% per round and Queens of Elemental Water 100%. I suspect, but have not verified, that regeneration from items, spells, and abilities stack.

From what Johan just said I guess that affliction resistance is not related to the level of regeneration. I had wondered about that.
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  #15  
Old October 23rd, 2003, 07:42 AM
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Default Re: While we\'re waiting for the demo...

Quote:
Originally posted by Wick:
"One more question: how much of a difference does regeneration make when recovering hp in a battle? Do you recover twice as fast, or how much?"

Hey, I know this one! Units without regeneration do not recover any HPs in battle or between battles in the same turn. Units have different levels of regeneration. 10% of HPs/round seems to be the standard (Wyrms, Werewolves,...). Black Serpents recover 50% per round and Queens of Elemental Water 100%. I suspect, but have not verified, that regeneration from items, spells, and abilities stack.

From what Johan just said I guess that affliction resistance is not related to the level of regeneration. I had wondered about that.
You are quite correct here.
There is also "Personal Regeneration" spell whose power (regeneration rate) depends on nature level of wizard - better nature level = better % of HP healed per turn.

Basically the difference between regeneration and healing afflictions is that regeneration helps/works in battle and only in battle (tactical value), while healing afflictions helps/works only after battle (strategic value).
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  #16  
Old October 23rd, 2003, 07:44 AM

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Default Re: While we\'re waiting for the demo...

Quote:
Originally posted by st.patrik:
I mean, they are just cool - the only unicorn knights in the game, so they have an alicorn attack, and heal afflictions (not to mention the highest defense, magic resistance, and action points of any normally recruitable knight [i.e. excluding the Grey Knights] [I'm not counting Marignon's Royal Guard: they don't have lances so they're not knights]). Of course we've been over that already, and it doesn't seem like it's going to change. Oh well.
How dare you forget the almighty Knight of the Chalice? These foresters on faery horses cant stand against a charge of Marignon's finest Paladins!

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  #17  
Old October 23rd, 2003, 07:48 AM

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Default Re: While we\'re waiting for the demo...

Quote:
Originally posted by Daynarr:
Basically the difference between regeneration and healing afflictions is that regeneration helps/works in battle and only in battle (tactical value), while healing afflictions helps/works only after battle (strategic value). [/QB]
I'm unsure there. I think that regenerating beings are always healed between each overland spells if I recall well. (Have to check that again though, e.g cast 3 murdering winters on a sea troll, and check the result).
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  #18  
Old October 23rd, 2003, 10:19 AM

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Default Re: While we\'re waiting for the demo...

Quote:
Originally posted by johan osterman:
If I recall correctly, and I am not at all certain I do, the 25% chance per hit of getting an affliction from curse is also affected by the regeneration affliction reduction.
Yowch! Curse is a flat 25% chance of affliction per hit? No wonder it sucks to get poisoned when you're cursed.
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  #19  
Old October 23rd, 2003, 10:44 AM

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Default Re: While we\'re waiting for the demo...

Man if the mod tools will be out, I will take curse out from my games, I hate that unbalanced thing.
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  #20  
Old October 23rd, 2003, 11:51 AM

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Default Re: While we\'re waiting for the demo...

Hardly unbalanced:

0.25 x 0.1 = 0.025

For a cursed+regenerating critter the chance of affliction goes down to a lowly 2.5% per hit.

If you are riding the edge sooner or later it will happen, but it's far from statistically probable.
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