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  #11  
Old May 3rd, 2004, 05:22 AM

Solymr Solymr is offline
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Default Re: Space Settlements

Quote:
Originally posted by Imperator Fyron:
Unfortunately, using the new point generation abilities is a huge pain for resources, as there is NO indication ANYWHERE that you are making them. They will be added to your stockpiles each turn, but they do not show up in the production for the current turn or anything.
Could be something for the next SEIV patch, if one is coming.
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  #12  
Old May 3rd, 2004, 10:23 AM

Paul1980au Paul1980au is offline
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Default Re: Space Settlements

Unfornatley i dont think a SE4 patch is coming id like to see a Version 2 perhaps before SE5 comes out. That would fix remaining bugs if enough of us email aaron he might consider it as a low priority project.
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  #13  
Old May 3rd, 2004, 10:52 AM

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Default Re: Space Settlements

Quote:
Originally posted by Paul1980au:
Unfornatley i dont think a SE4 patch is coming id like to see a Version 2 perhaps before SE5 comes out. That would fix remaining bugs if enough of us email aaron he might consider it as a low priority project.
Who knows? I think Fyron posted something about this, but I'm not exactly sure. Maybe someone has an answer for this?
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  #14  
Old May 3rd, 2004, 11:04 AM

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Default Re: Space Settlements

Quote:
Originally posted by Solymr:
quote:
Originally posted by Paul1980au:
Unfornatley i dont think a SE4 patch is coming id like to see a Version 2 perhaps before SE5 comes out. That would fix remaining bugs if enough of us email aaron he might consider it as a low priority project.
Who knows? I think Fyron posted something about this, but I'm not exactly sure. Maybe someone has an answer for this?
Ok, I feel dumb now. Fyron just said the game never stopped being pushed forward So am I right to guess no new updates for SEIV Gold will be forthcoming now or ever? A year is a long time to wait for something new, even if they just put out a general bug fix it'd be enough. Does anyone know if its offically been said no more patches will be made by MM?
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  #15  
Old May 3rd, 2004, 05:18 PM
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Puke Puke is offline
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Default Re: Space Settlements

yeah, i believe that its official. the Last patch was advertised as the LAST patch, and all of MMs effort is being put towards other games and SE5. Or so I hope. we've really milked se4 for about all we can expect to get out of it, its been about five years now.

The problem with resource (or any kind of point) generation in space, is that its cascading. Normally, you are limited by what planets you can colonize and how many facilities you can put on each, and also by how close your neighbors are.

If you can start generating resources without expanding your borders and without needing to invest in planets, then you can grow exponentially as long as you have spaceyards free. the more you build, the more resources you have, so you dont have to worry about the investment cost. And if you have a 20K ship limit, you dont really have to worry about running out of ships.

Something like this might realistically represent some kind of new economy, but its only a playable idea if you have an artificial ship limit of a couple hundred. That way you have to trade off between warships and resource bases.

FYI, my resource generating components (when i was planning on doing something with them in a mod..) were designed back before the point generation ability existed, and we had to use negative maintenance. they looked something like this:

Quote:
Name := Microgravity Foundry
Description := Advanced metalurgy in microgravity is used to create mineral resources.
...
Cost Minerals := 300000
Cost Organics := 0
Cost Radioactives := 0
...
Maintenance Cost
Ability 1 Descr := Commercial contracting generates income from Space Platforms using this component.
Ability 1 Val 1 := -30
Ability 1 Val 2 := 0
...

Name := Null-G Tokamak
Description := A supercolliding fusion laboratory in null gravity is used to create radioactive resources.
...
Cost Minerals := 0
Cost Organics := 0
Cost Radioactives := 300000
...
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Commercial contracting generates income from Space Platforms using this component.
Ability 1 Val 1 := -30
Ability 1 Val 2 := 0
...

Name := Spaceborne Hydroponics
Description := Special horticultural techniques are used to create organic resources.
...
Cost Minerals := 0
Cost Organics := 300000
Cost Radioactives := 0
...
Number of Abilities := 1
Ability 1 Type := Modified Maintenance Cost
Ability 1 Descr := Commercial contracting generates income from Space Platforms using this component.
Ability 1 Val 1 := -30
Ability 1 Val 2 := 0
of course i also had civilian base hulls with huge combat penalites and -75 maintenance, which acutally made these things profitable..
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  #16  
Old May 3rd, 2004, 07:51 PM
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Fyron Fyron is offline
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Default Re: Space Settlements

Quote:
Fyron just said the game never stopped being pushed forward
This was in reference to the plethora of mods that are currently under development.
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  #17  
Old May 3rd, 2004, 08:14 PM

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Default Re: Space Settlements

Quote:
Originally posted by Imperator Fyron:
quote:
Fyron just said the game never stopped being pushed forward
This was in reference to the plethora of mods that are currently under development.
Yeah, I wasn't really awake when I read that and went over it again later and saw what exactly was being said. Dumb me Way too many late nights lately I think.
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  #18  
Old May 3rd, 2004, 08:37 PM

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Default Re: Space Settlements

Quote:
Originally posted by Puke:
The problem with resource (or any kind of point) generation in space, is that its cascading. Normally, you are limited by what planets you can colonize and how many facilities you can put on each, and also by how close your neighbors are.

If you can start generating resources without expanding your borders and without needing to invest in planets, then you can grow exponentially as long as you have spaceyards free. the more you build, the more resources you have, so you dont have to worry about the investment cost. And if you have a 20K ship limit, you dont really have to worry about running out of ships.

Something like this might realistically represent some kind of new economy, but its only a playable idea if you have an artificial ship limit of a couple hundred. That way you have to trade off between warships and resource bases.
Yeah, one thing i was seeing was where a player would just build tons of bases with resource components and could stay in one system. I can only see a few ways out of this, a small ship limit or making the resource generating components highly expensive, yet generate enough resources to make building one or two worthwhile.

One reason I think having a base as an "ore processing station" is due to the logistics involved taking minerals from one planet to the planet in a system that has a refinery/smelter/whathaveyou rather then having a processing station in space. Even though this has no real effect on things in SE4, I think it'd add to the feel of roleplaying.

Another thing that comes to mind is in that using such components it frees up slots on planets. I'm not sure if this would really change much myself, but I'm thinking I could be wrong.
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  #19  
Old May 6th, 2004, 08:33 AM
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Default Re: Space Settlements

well before the Last patch you could only generate resources in space, and not intel or research. this meant that resources in space freed up facility slots for research and intel facs.

of course, you could have used them for cargo or resource storage too...
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