.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #11  
Old October 5th, 2004, 11:56 AM
Chazar's Avatar

Chazar Chazar is offline
Captain
 
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
Chazar is on a distinguished road
Default Re: WindRide, CloudTrapeze and MindHunt???

Quote:
Graeme Dice said:
How is it cheating to discuss strategies for an ongoing game?
A chess player is not allowed to discuss his strategy in ongoing games as well (well, I dont know about PBEM), but Dom2 is also a strategy game, isnt it? Of course, I do follow this board closely to learn, but I dont want to ask others for help in a pretty specific gaming situation, since it wouldnt be my game anymore. Its devising my own hideous schemes that is most of the fun. All super-evil villains are always so proud of their schemes, which is why they tell them to every hero at every opportunity. It would ruin the whole plot if the super-evil villain would just have stolen his plans how to take over the world from a mere internet forum board...
(do not take me too serious)

But on the other hand it really bugs me that I have made an idiot of myself by stating here that I've repeatedly tried to wind ride enemy ethereal commanders! Luckily I avoided trying that ethereal vampire queen that even had some knowledge in earth magic. It could have been worse though: Are there any size 6 ethereal units with 4 levels earth magic?

Good to know about the sizes now - this gives me some hope to try that spell in another game again...

Question about Mechanics again: Does WindRide/CloudTrapeze work on target sea provinces? I would expect that one could CloudTrapeze into a sea province, but not from an underwater lab and vice versa for WindRide, i.e. commanders underneath the waves are also save from wind ride, arent they?
Reply With Quote
  #12  
Old October 5th, 2004, 12:31 PM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: WindRide, CloudTrapeze and MindHunt???

Quote:
Chazar said:
Are there any size 6 ethereal units with 4 levels earth magic?

Yep. Cyclops pretender with Robe of Shadows. ( Hey, I have one in one of my games - when you have a base 29 protection most other armors seem less useful. )
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #13  
Old October 5th, 2004, 12:43 PM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: WindRide, CloudTrapeze and MindHunt???

Quote:
Cainehill said:
Quote:
Chazar said:
Are there any size 6 ethereal units with 4 levels earth magic?

Yep. Cyclops pretender with Robe of Shadows.
Aren't Cykes size 5?
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
  #14  
Old October 6th, 2004, 12:05 PM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: WindRide, CloudTrapeze and MindHunt???

heh yup - but you could just sub in his elder brother, a tartarian cyclops w/ a robe of shadows.
Reply With Quote
  #15  
Old October 6th, 2004, 12:14 PM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: WindRide, CloudTrapeze and MindHunt???

Quote:
archaeolept said:
heh yup - but you could just sub in his elder brother, a tartarian cyclops w/ a robe of shadows.
I'd rather give my vote to a Void Lurker with added Earth magic. Innate etherealness, size 6, and aquatic - if you're really paranoid about Wind Ride, this one is for you!
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
  #16  
Old October 6th, 2004, 12:24 PM
Chazar's Avatar

Chazar Chazar is offline
Captain
 
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
Chazar is on a distinguished road
Default Re: WindRide, CloudTrapeze and MindHunt???

Quote:
Nagot Gick Fel said:
Innate etherealness, size 6, and aquatic
So water is indeed a hindrance as well... [img]/threads/images/Graemlins/Cold.gif[/img]
Reply With Quote
  #17  
Old October 6th, 2004, 02:48 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: WindRide, CloudTrapeze and MindHunt???

Hm? Odd. Why would a Tartarian Cyclops be larger than a living Cyclops?

(Yeah, unless it's a juvenile. If somebody now points to a mod in numerous units have been replaced with juvvies, I'd be mildly disturbed. Well, more than I already am.)
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #18  
Old October 7th, 2004, 12:19 AM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: WindRide, CloudTrapeze and MindHunt???

Quote:
Taqwus said:
Hm? Odd. Why would a Tartarian Cyclops be larger than a living Cyclops?

(Yeah, unless it's a juvenile. If somebody now points to a mod in numerous units have been replaced with juvvies, I'd be mildly disturbed. Well, more than I already am.)
Dead bodies grow bigger than live bodies, as the gases caused by internal decay cause them to swell, thus becoming larger than the living Versions. Given the right conditions, they can also explode, becoming substantially broader and longer (and even expanding to the cielings) while also thinner.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #19  
Old October 7th, 2004, 04:13 AM
Stormbinder's Avatar

Stormbinder Stormbinder is offline
First Lieutenant
 
Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
Stormbinder is on a distinguished road
Default Re: WindRide, CloudTrapeze and MindHunt???

Quote:
Cainehill said:
Quote:
Taqwus said:
Hm? Odd. Why would a Tartarian Cyclops be larger than a living Cyclops?

(Yeah, unless it's a juvenile. If somebody now points to a mod in numerous units have been replaced with juvvies, I'd be mildly disturbed. Well, more than I already am.)
Dead bodies grow bigger than live bodies, as the gases caused by internal decay cause them to swell, thus becoming larger than the living Versions. Given the right conditions, they can also explode, becoming substantially broader and longer (and even expanding to the cielings) while also thinner.

That's not so. Such process is only relivent to the contained stomach area in appropriate conditions AFAIK.


The floating to the ceiling and explosition is a joke, I think. Although I did read about bodies of some very large animals (such as elephants) leaved on the sun, exploding because of gases.


In general though dead bodies shrinks pretty quickly after the death, mostly due to dehydration process. BTW that's where urban legends about "corpses which keep growing nails and hair after death" came from.


Your local Morte expert,
Stormbinder
Reply With Quote
  #20  
Old October 7th, 2004, 05:58 AM
Chazar's Avatar

Chazar Chazar is offline
Captain
 
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
Chazar is on a distinguished road
Default Re: WindRide, CloudTrapeze and MindHunt???

That's at least compatible with what I know about death & decay in the other world...
(Edit:
Quote:
http://en.wikipedia.org/wiki/Vampire yields the following additional information on decay:

Fountain of blood when staked
As a body decomposes, the internal organs rot first because the food that is fermenting there continues fermenting and cannot get out. As a result, a body can swell like a balloon. Put pressure on this and the pressure seeks a way to escape.

Finding vampires in graves
When the coffin of an alleged vampire was opened, people sometimes found the cadaver in a "healthy state" and beautiful, meaning that the corpse was a well-fed and pale-skinned vampire. Reasons for this appearance include:
  • In the past, people were often malnourished and therefore thin in life. Corpses swell as gasses from decomposition accumulate in the torso. The implication was that the corpse was not famished and, because blood was sometimes found in the corners of the mouth, it was assumed that the "vampire" had been drinking blood.
  • Before modern times, people who didn't work the land, such as nobility, had pale skin. They also commonly had longer fingernails, as theirs didn't break from doing hard labour. After death, the skin around the fingernails retracts, which make them seem even longer. Corpses also become pale because, eventually, the upper layer of skin is shed, revealing the white skin underneath.

)

---

I do indeed enjoy amusing off-topic conversations, but there is still an unanswered question of mine remaining:

Doeas a pretender still remain within the ascension race, if she doesnt own any provinces by herself anymore, but nevertheless has dominion over some provinces as well as commanding some hidden troops (including herself if that matters)?

(i.e. is it worth the trouble to recapture all the province those savage sneakers snatch immediately and thus threatening a quick wipe-out so that they cannot hide every other turn?)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.