.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old July 27th, 2008, 10:41 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Repel is broken.

Quote:
Renojustin said:
It is broken. How does that not seem broken to you? It doesn't work properly when faced with certain scenarios. That's like... the definition of broken, exploitable, and buggy.
The word "broken" might not have the power you think. It can win you points in this forum, but if you want it fixed then getting agreement that something is broken is not the best route.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #12  
Old July 27th, 2008, 11:34 AM

konming konming is offline
Second Lieutenant
 
Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
konming is on a distinguished road
Default Re: Repel is broken.

Maybe bugged is a better word. Still, if the designers choose not to fix it, it certainly is not the fault who raise the bug.
Reply With Quote
  #13  
Old July 27th, 2008, 11:34 AM

konming konming is offline
Second Lieutenant
 
Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
konming is on a distinguished road
Default Re: Repel is broken.

*deleted due to slow internet connections*
Reply With Quote
  #14  
Old July 27th, 2008, 11:53 AM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Repel is broken.

it's hardly a problem in any game, lets forget it
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #15  
Old July 27th, 2008, 11:54 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Repel is broken.

Quote:
Renojustin said:
But here we have multiple spells that could otherwise be used to harry and harm thugs, SCs, and assassins, become complete wastes instead, and actually a detriment to cast. It's very disappointing, because it SHOULD work...
Why? Because the manual says so? KO stated in the thread about prophetising under siege that the manual is wrong rather than the mechanic in some cases.

Repeating that it IS broken and SHOULD work a certain way is a bit pointless.

I don't see how the spells are broken. It doesn't say in the description of swarm that it's an anti SC spell does it?
Reply With Quote
  #16  
Old July 27th, 2008, 12:00 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Repel is broken.

Swarm would be an anti-assassin spell if it weren't for the repel-bug. If you pay one gem for summoning lots of troops to protect you, you expect them to actually be able to stall an assassin armed with fire sword for more than one turn.
Reply With Quote
  #17  
Old July 27th, 2008, 12:09 PM

konming konming is offline
Second Lieutenant
 
Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
konming is on a distinguished road
Default Re: Repel is broken.

It is bugged not only because mannual said otherwise, but also because the current behaviour is neither consistent nor logical. Why would someone repel ten attacks as easily as one attack? Even this is a fantasy game, your spear/sword still cannot be at all places at the same time, regardless whether the attacker is mindless or not.
Reply With Quote
  #18  
Old July 27th, 2008, 12:29 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Repel is broken.

Well the bug can be mitigated to an extent by making dragonflies non mindless.

I'm definitely not saying it isn't bugged. I think the fact that it works differently with mindless units isn't what the devs intended and doesn't make much sense. I just want the thread to be clear about exactly what's wrong with repel, why it should work differently and what could be done to fix or change it.

I always regarded swarm as an army delaying spell rather than an anti SC or anti assassin spell. The dragonflies suiciding themselves against a single sword doesn't seem right in any scenario though.
Reply With Quote
  #19  
Old July 27th, 2008, 06:25 PM

mivayan mivayan is offline
Second Lieutenant
 
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
mivayan is on a distinguished road
Default Re: Repel is broken.

Quote:
konming said:
It is bugged not only because mannual said otherwise, but also because the current behaviour is neither consistent nor logical. Why would someone repel ten attacks as easily as one attack? Even this is a fantasy game, your spear/sword still cannot be at all places at the same time, regardless whether the attacker is mindless or not.
It's a small thing in a big game, but it makes no sense.
  • If a defender successfully puts his weapon in front of the attacker, and the attacker is brave enough to attack anyway despite taking 1 damage, and dies from this, then the defender wont be hurt. Makes sense.
  • 50 dragonflies all at once decide to bump into the enemies sword before biting him in the ear, no matter hos slow and unskilled he is. Thus losing their one hp. Why would they do that?

So this 1.07 patch change ("Dragonflies' strength changed from 0 to 1 and they can now inflict damage.") only matters against unarmed foes?

This should mean that soulless always takes one point of damage when attacking armed foes. (Almost always. The repel attempt dont always penetrate their 0 prot). Dont remember seeing it, but easy to miss. Unless it's not for all mindless units.
Reply With Quote
  #20  
Old July 27th, 2008, 06:52 PM

calmon calmon is offline
First Lieutenant
 
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
calmon is on a distinguished road
Default Re: Repel is broken.

Quote:
konming said:
It is bugged not only because mannual said otherwise, but also because the current behaviour is neither consistent nor logical. Why would someone repel ten attacks as easily as one attack? Even this is a fantasy game, your spear/sword still cannot be at all places at the same time, regardless whether the attacker is mindless or not.
Well look at shields. They are 'bugged' in the same way. A comander with a parry 8(or 9?) shield can survive thousands of archer shooting against him. There is only an insignificant chance of a hit and each parry is like you parry the first arrow.

I agree that this is somehow illogical.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.