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April 11th, 2006, 06:09 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Summoned Units II - Negative Opinions
They are very, very weak. They should be at least on par with Vine Ogres IMO, as the path combination is quite rare, and there isn't much synergy besides Vision's Foe.
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April 11th, 2006, 10:33 AM
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Major
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Join Date: Sep 2005
Posts: 1,007
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Thanked 2 Times in 2 Posts
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Re: Summoned Units II - Negative Opinions
my biggest problem with the wood nymphs is that they will retreat, and kill themselves in the process, after a turn or two.
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April 11th, 2006, 11:12 AM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
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Re: Summoned Units II - Negative Opinions
eater of the dead isn't that great
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April 11th, 2006, 12:44 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: Summoned Units II - Negative Opinions
hes great if he can be controlled or if you only expect to use him short term (and he is quite fun to use) but i agree he isnt exactly a good investment (if you really want to use him bring a guard of mind enslavers/charmers with penetration items so if he goes wild you can recapture him for a while)
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April 11th, 2006, 03:23 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 590
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Re: Summoned Units II - Negative Opinions
Caelum in one of my MP games is using corpse men a lot. Whats so bad about them? Low Protection/banishable is not great, but their tunder fist packs a punch. No worse then clockwork horrors and at 5 per gem ...thats not a bad deal.
I have always avoided them to this point, so had never used them or faced them. But my raiders accidentily ran into caleums pure corspe man force...my vans were outnumbered 3-1 which normally isn't a problem. They were killed after getting one attack off, which always is.
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April 11th, 2006, 03:43 PM
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First Lieutenant
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Join Date: Feb 2005
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Re: Summoned Units II - Negative Opinions
Quote:
hes great if he can be controlled or if you only expect to use him short term
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What is so great? 0 enc trampler but you can get that with abominations much earlier on (much cheaper, and you don't have to worry about having to reclaim them later). Prot is too low so even with regen they do not do well in a fight. With only the 2 misc slots, not much help from items. CB mod buffed them and maybe lowered the cost so they might be slightly better.
The same for corpse constructs, cb buffed them.
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April 11th, 2006, 04:11 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 590
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Re: Summoned Units II - Negative Opinions
Ah were the comments to corpse constructions for base game? I only play CB mod, I always forget that not everyone uses it.
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April 11th, 2006, 07:19 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
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Re: Summoned Units II - Negative Opinions
Corpse men got boosted big time in the CB mod. Just FYI
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April 11th, 2006, 08:14 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Summoned Units II - Negative Opinions
Conceptual balance, perhaps?
As far as I remember, Corpse Men are just tougher soulless in the base game.
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April 11th, 2006, 10:28 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Summoned Units II - Negative Opinions
That's why these ... polls / questions are kinda pointless these days. A significant portion of the community never plays without some version of the conceptual balance mods, while another significant portion never plays with mods period.
__________________
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