.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old October 20th, 2007, 01:46 AM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Suggested Changes to Bless Bonuses

Quote:
Velusion said:
Quote:
KissBlade said:
I definitely think Life Drain for Blood 9 is VERY thematic and actually very very nice.
That would be nicely thematic but I'd be worried about it being tooooo nice...

I think if it was limited in some way it would be pretty sweet.
Maybe if it were just 1-3 points of life drain per hit, or something like that.

Jazzepi
Reply With Quote
  #12  
Old October 20th, 2007, 01:57 AM

jutetrea jutetrea is offline
First Lieutenant
 
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
jutetrea is on a distinguished road
Default Re: Suggested Changes to Bless Bonuses


Right now its capped at weapon damage and not str damage correct? Possibly just do a fraction of weapon damage.

In my mind I saw the drain life as being half as efficient as the same level regeneration bless since it provides re-invig and can be quickened.

Since I just realized the implications of quickness, it would either have to be just base weapon somehow (no eq) or capped at 1-3 pts of damage. Would be crazy to have a blessed SC with quickness, gloves, bird, etc and getting 20 drain life attacks ON TOP of standard weapon/item damage.
Reply With Quote
  #13  
Old October 20th, 2007, 02:01 AM

jutetrea jutetrea is offline
First Lieutenant
 
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
jutetrea is on a distinguished road
Default Re: Suggested Changes to Bless Bonuses

I can live with the astral bless as s9 is powerful in and of itself and both the minor and major blesses are useful in most cases.

I'm not a fan of the death major bless at all, and the minor one is a bit unwieldy.

Air major bless sucks, minor could be changed as well but is thematic and somewhat useful. Even 20% airshield helps with semi-nekkid sacreds (jags)

Blood minor is fine if bleh, Major needs a major rehaul.
Reply With Quote
  #14  
Old October 20th, 2007, 06:46 PM

Lord_Bob Lord_Bob is offline
BANNED USER
 
Join Date: Aug 2007
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
Lord_Bob is on a distinguished road
Default Re: Suggested Changes to Bless Bonuses

B9 could be given a "blood-drinking" attack. Once a unit is struck, the unit most make a MR resist roll or suffer a life drain attack. Make the roll "easy" -4. No real idea what a fair damage level would be.
Reply With Quote
  #15  
Old October 20th, 2007, 06:53 PM

Lord_Bob Lord_Bob is offline
BANNED USER
 
Join Date: Aug 2007
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
Lord_Bob is on a distinguished road
Default Re: Suggested Changes to Bless Bonuses

Precision bonus or Haste would make sense for Major Air.
Reply With Quote
  #16  
Old October 20th, 2007, 07:04 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Suggested Changes to Bless Bonuses

'zerk seems more Blood than Nature, to my weird sense of it.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #17  
Old October 20th, 2007, 09:40 PM

Forrest Forrest is offline
Corporal
 
Join Date: Jun 2006
Posts: 144
Thanks: 0
Thanked 0 Times in 0 Posts
Forrest is on a distinguished road
Default Re: Suggested Changes to Bless Bonuses

You guys missed it.

Unlockable units.

Could be bless 9 to summon or bless 9 before the race could buy. Don't even show till the Pretender gets there. Something according to race. What is their strong suite?

Fire for Marignon.

Nature for druids.

Air and astral for amazons.

Maybe special heros to unlock or special enemies. Depending on luck. Maybe a random special enemy when Ermor goes astral 9 or when a air race goes earth 9. Something nasty to make you think twice about opening the gates or a SC for just the right bless. Make luck and bless more important.

Greed, I want to unlock the ancesteral dragon hero. Fear, I released the dread that moves from my province to my province killing 90% of the population till you stop it. The life champion that causes massive growth and good fortune. Does astral or nature 9 cause a growth bonus C'tis's enemies.

The Ermor 30% spell fat. penalty merc offers his service to all but Ermor.

Do you unlock special merc's devoted to your doom because you crossed the threshold. Do the special salvation merc's offer you their service?

Does solar disc have a special enemy or friend just waiting for him to empower to much. Will declaring war on the bless 9 scholar cause his enemy to offer you is service?

Weird bless units that can only be bought at the castle the 9 bless Pretender is at.
Reply With Quote
  #18  
Old October 21st, 2007, 04:18 AM
OmikronWarrior's Avatar

OmikronWarrior OmikronWarrior is offline
Sergeant
 
Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
OmikronWarrior is on a distinguished road
Default Re: Suggested Changes to Bless Bonuses

Quote:
KissBlade said:
Change Air 9 from Shock Resistance to Precision buff, like +4 or something. Air 9 is so niche but a precision buff would really be interesting I think for sacred mages and things like ancestral vessels =).

Death 9 to a fear weapon or a fear aura instead of it's current form.

Blood 9 to something else besides it's current crappy version.
Keep in mind that blesses aren't suppose to be perfectly balanced, so long as the magic path is balanced accross the board. I think it comes as no surprise that the two most powerful magics for endgame, blood and astral, are also considered the weakest blesses.

Thats not to say some there isn't a case for blesses being changed. It is, however, saying that the argument for changing blesses should not be "the current one is crappy". I'll admit that I can't even fathom a niche roll for the Blood high bless. I do know replacing it with Blood Vengance is a terrible idea, thats way overpowering. Perhaps a minor morale boost instead, say +4. Now, there are probably some real tangible uses for that. Of course, its not nearly as good as some other blesses, but it shouldn't be.
Reply With Quote
  #19  
Old October 21st, 2007, 05:31 AM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Suggested Changes to Bless Bonuses

Jutetrea,

Regen doesn't necessarily cut your affliction chance to 1/8. KO mentioned a while back that it actually depends on your regen %.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #20  
Old October 21st, 2007, 05:37 AM
Sensori's Avatar

Sensori Sensori is offline
Second Lieutenant
 
Join Date: Apr 2007
Posts: 440
Thanks: 16
Thanked 6 Times in 4 Posts
Sensori is on a distinguished road
Default Re: Suggested Changes to Bless Bonuses

Quote:
Forrest said:
Unlockable units.
Go away. The last thing we need is making blesses absolutely necessary for everyone. Even folks without solid sacreds.

In my opinion, blesses should be reduced to what they were - a 2 morale bonus. Nothing else!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.