Quote:
Originally Posted by Endoperez
I think the tablet should state exactly how much gold its upkeep is. I don't know what's a reasonable amount, especially if it lowers unrest. Putting few of those into a rich province and increasing taxes would double the income without lowering population (since you don't even need to patrol).
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Hmm. Yeah. I'll have to think about it more. The decreasing unrest is just so thematic that I'm afraid to let go. Perhaps decrease 10 unrest per turn and cost 50 gold of upkeep?
Quote:
Originally Posted by Endoperez
I think Holy War Lite should have all kinds of pure-holy spells, and the bigger version should have more crosspath spells. I was thinking of Lite on my last post, trying to make the spells just holy versions of effects normal mages got access to several research levels earlier. A single-target damage spell at Evocation 4 isn't going to change balance one way or another. The only one I can really envision changing things is the Thaum 7 spell I suggested, because it will target enemy mage-priests if he doesn't bring any sacred units. Perhaps one of the Construction summons should be 20-hp, high-mr moving base that has a magical ranged attack. Anyone could construct one or two of those and use them to draw the spells away from the more vulnerable mage-priests. Or perhaps just make the spell have non-100 range, so that it's possible to position your important mages out of the range of enemy priests.
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I thought that the Lite, normal, uber divide might not be best solution. I'll now divide the mod into these 3 parts (I've put the exact list of changes into the first post):
Holy War: Divine Magic - bumps divine magic
Holy War: Priests - bumps pure H priests and adds specially grafted national holy spells to encourage use of the national pure priests
Holy War: Sacreds - adds easier access to sacred units
Quote:
Originally Posted by Jarkko
Burnsaber, I like your idea on Holy War Lite If I could add just one more idea for you to ponder:
Make all *national* pure priests (so not those mage-priests or SC chassis "priests") gain one level in Holy. So H1 priests would become H2, H2 would become H3, and H3 would become H4 (and in cases where H3 priests can be recruited everywhere (like the Lizard King for C'tis) change them to Capital only). Of course the price would have to be adjusted accordingly
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You are on the right track. I now have 2 options about how I'm going to make pure national priests more useful
1a)Pure puff version:
- If a nation has a pure priest, it's magic will be boosted by one. H1 to H2, H2 to H3 and H3 to H4
Good Points: No need to nerf anything, everyone is happy
Bad Points: A lot easier acceess to H3 and H4 and to Fanatisicm and Divine Bless. Possible balance problems?
1b)
- If a nation has a H1 pure priest and no mage-priests, the priest will be H2
- If a nation has a H1 priest and a mage-priest with H1, the priest will be changed to level H2
- If a nation has a H2 priest and a mage-priest with H2, the mage priest will be changed to level H1
- If a nation has a H1 priest and a mage-priest with H2, the priest will be changed to level H2 and mage-priest to H1
- If a nation has a H3 priest and a mage-priest with H3, the mage-priest will be changed to level 2
Good Points: This means that if the nation has a pure priest in its roster, that priest will be the strongest holy magic user in the nation.
Bad Points: This might cause some thematic issues, but I'll be using this excuse: The weaker the unit, the humbler. The humbler priest -> better priest
Quote:
Originally Posted by Jarkko
Currently there is really no incentive to buy national priests (except H3 ones, if you have a good bless the possibility to bless them all in one go and then smite smite smite), as indy priests are able to do everything national priests and you can recruit them from non-fort temples.
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Yeah, I'm kinda trying to fix that.
Quote:
Originally Posted by Jarkko
For Holy sites, maybe monasteries from where you can recruit special priests or sacred troops.
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Way ahead of you. I'm going to make a whole bunch of sacred troops and units and add them as recruits from sites. All of the 8 holy crosspath summons & Templars & Shaolin Monks from "Holy war: Sacreds" will be added as holy site recruitables. The idea of shrouded assasins is cool thought. I probably can't make them be blessed all the time, but making them #onebattlespell "Bless" is probably enough.