.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

Reply
 
Thread Tools Display Modes
  #11  
Old November 5th, 2004, 12:48 AM
Soapyfrog's Avatar

Soapyfrog Soapyfrog is offline
First Lieutenant
 
Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
Soapyfrog is on a distinguished road
Default Re: Faerun Test Mod - 17 player modded game recrui

Cool welcome aboard all.

The modfile "Faeruntest.dm" goes in your mod directory.

To start the game with mod enabled you can use the command line switch as follows:

--enablemod FaerunTest.dm

Or you can enable the mod by starting the game normally and going to preferences, mod preferences, then activate the mod in question.
Reply With Quote
  #12  
Old November 5th, 2004, 08:21 AM
Imothep's Avatar

Imothep Imothep is offline
Private
 
Join Date: Apr 2003
Location: Galathorn
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Imothep is on a distinguished road
Default Re: Faerun Test Mod - 17 player modded game recrui

did you notice you now have 2 ulm players ? ^^
Reply With Quote
  #13  
Old November 5th, 2004, 09:12 AM

Legacyspy
Guest
 
Posts: n/a
Default Re: Faerun Test Mod - 17 player modded game recrui

Yo soapy can I play unmoded games while playing in this one?
Reply With Quote
  #14  
Old November 5th, 2004, 12:19 PM
Soapyfrog's Avatar

Soapyfrog Soapyfrog is offline
First Lieutenant
 
Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
Soapyfrog is on a distinguished road
Default Re: Faerun Test Mod - 17 player modded game recrui

Whoops, Ulm double-billed. Sorry Krootish! You will have to pick a different nation...
Reply With Quote
  #15  
Old November 5th, 2004, 12:23 PM
Soapyfrog's Avatar

Soapyfrog Soapyfrog is offline
First Lieutenant
 
Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
Soapyfrog is on a distinguished road
Default Re: Faerun Test Mod - 17 player modded game recrui

Yes... just make sure when you are connecting to/playing unmodded games that the mod is not activated in your mod preferences.

I use command line switches and shortcuts, I find its the easiest way. One shortcut for each MP game I am in, with each shortcut automatically connecting to the game in question and enabling any required mods.
Reply With Quote
  #16  
Old November 5th, 2004, 12:44 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Faerun Test Mod - 17 player modded game recrui

Quote:
Soapyfrog said:
Yes... just make sure when you are connecting to/playing unmodded games that the mod is not activated in your mod preferences.
This doesn't matter. If the mod is needed, it gets selected. If it isn't needed, it gets deactivated.
Reply With Quote
  #17  
Old November 5th, 2004, 12:46 PM
Soapyfrog's Avatar

Soapyfrog Soapyfrog is offline
First Lieutenant
 
Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
Soapyfrog is on a distinguished road
Default Re: Faerun Test Mod - 17 player modded game recrui

Ah I did not know that! So its only important to set the preference when you are making your pretender initially.
Reply With Quote
  #18  
Old November 5th, 2004, 01:09 PM

Thufir Thufir is offline
First Lieutenant
 
Join Date: Jul 2004
Location: California
Posts: 631
Thanks: 0
Thanked 0 Times in 0 Posts
Thufir is on a distinguished road
Default Re: Faerun Test Mod - 17 player modded game recrui

Quote:
Soapyfrog said:
Yes... just make sure when you are connecting to/playing unmodded games that the mod is not activated in your mod preferences.

I use command line switches and shortcuts, I find its the easiest way. One shortcut for each MP game I am in, with each shortcut automatically connecting to the game in question and enabling any required mods.
Actually, as I understand it, this is not necessary. Once it's started the game itself will remember which mods apply.

The only point where you must specify the mod preferences is when you create your Pretender, and (I imagine), if you are creating a game. It is very important, however, to set your mod via preferences while creating your Pretender, as this can really screw up your setup if you have the wrong mods enabled.

Edit:
Ooops - didn't read all the Posts before replying!
Reply With Quote
  #19  
Old November 5th, 2004, 01:10 PM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Faerun Test Mod - 17 player modded game recrui


If the mod was enabled when you create the pretender, you don't have to worry about whether or not it's turned on. Just make sure to not try and use that pretender in a non-modded game.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #20  
Old November 5th, 2004, 01:19 PM
Soapyfrog's Avatar

Soapyfrog Soapyfrog is offline
First Lieutenant
 
Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
Soapyfrog is on a distinguished road
Default Re: Faerun Test Mod - 17 player modded game recrui

How would you all feel about a no watchtower/no mausoleum rule?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:01 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.