|
|
|
|
|
August 23rd, 2003, 07:04 AM
|
|
Major General
|
|
Join Date: Oct 2002
Posts: 2,174
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: "max . event severity" - does it work ??
Come on narf, you of all people should know what happens If You Give a Mouse a Cookie
[ August 23, 2003, 06:08: Message edited by: Jack Simth ]
__________________
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
|
August 23rd, 2003, 07:24 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: "max . event severity" - does it work ??
i can take a little suger! now, gimme!
never read that book. of course, i'm a little old for it now...
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
August 24th, 2003, 07:19 PM
|
|
First Lieutenant
|
|
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: "max . event severity" - does it work ??
Longterm observations about 1.5 (realtime) years ago:
Quote:
- galactic peace within the first 2 years, means no events from 2400.0 until 2401.9, never.
- the master planet is NEVER affected by high and catastrophic events, just by low and medium events
Definition "master planet": The planet that is selected at game start, first cursor, means in a one homeplanet game this would be the homeplanet. In a 10 planets game, the master planet would be immune from high/catastrophic events, the other 9 could be affected, this goes along also with system events, like star explosions.
|
Has it changed or was it a setup with more than one homeplanet distributed over several systems?
|
August 24th, 2003, 08:09 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: "max . event severity" - does it work ??
Umm... I have seen HWs be blown up by both planet and star destroying events, in both Gold and pre-Gold.
|
August 24th, 2003, 10:28 PM
|
|
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: "max . event severity" - does it work ??
Yeah. Home system and HWs can be targeted by star desroyed/planet destroyed events EXACTLY like any other colony.
This is a huge problem in Proportions/AIC mods, where "low" events have been incerted below "catastrophic" events. Basically, it makes star blowup as common as "ship lost supplies".
I edited events.txt files to rectify this problem but can not upload them now
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|
August 24th, 2003, 10:34 PM
|
|
Major General
|
|
Join Date: Oct 2002
Posts: 2,174
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: "max . event severity" - does it work ??
Quote:
Originally posted by oleg:
I edited events.txt files to rectify this problem but can not upload them now
|
Check out the note at the top of the New Scenerio/Mod Forum (not a post, part of the board) - You can't upload in quite the way you are used to, but you should be able to upload.
__________________
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
|
August 25th, 2003, 11:33 PM
|
|
First Lieutenant
|
|
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: "max . event severity" - does it work ??
Quote:
Originally posted by Imperator Fyron:
Umm... I have seen HWs be blown up by both planet and star destroying events, in both Gold and pre-Gold.
|
I don't. With multiple HW starts yes, but there was always one planet (master) never affected by high/catastrophic events. I checked this with a modded event.txt, just the 4 severities with a text popup for the severity which has taken place. Some thousand turns later, almost everything but the master HP has blown up.
|
August 25th, 2003, 11:42 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: "max . event severity" - does it work ??
Ok... I have seen HWs blow up when it was a one planet start...
|
August 26th, 2003, 06:25 PM
|
|
Corporal
|
|
Join Date: Mar 2003
Location: Tempe, AZ
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: "max . event severity" - does it work ??
I had the same incident (catastrophic event in a max. high game) a little while ago, but mine dealt with the "planet destroyed w/o warning" event. I am using the expanded Dracus' expanded Events.txt file. I had just figured the it was a momentary glitch and not a bug...
I am going to reorder the events in the file (low -> catastrophic) and I'll post if it happens again, but hopefully not...that was my homeworld...
(edit: I really need to finish reading a thread before replying )
[ August 26, 2003, 17:28: Message edited by: Xaren Hypr ]
__________________
Now lie still, this isn't going to hurt me a bit...
-Xaren Hypr, Night City cybertech
My Neo SEIV Code: A Se++ GdY $++ Fr C++++ Css+ Sf Ai++ Au M+ MpTFd/VFd S+ Ss++ ROS Pw- Fq Nd Rp G++ Mm++ Bb+
|
August 30th, 2003, 08:19 AM
|
|
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: "max . event severity" - does it work ??
Ok, here is rearranged events.txt file for AIC:
1062224182.txt
and here is one for Proportions:
1062224304.txt
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|