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September 19th, 2003, 04:25 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: My Mod: The Mizendar Galaxy
Actually, detailed strategies are more of benefit to AI players than to humans, who can vary strategies during the game.
Of course, adapting new strategies would require small rework of AI files but it is woth it.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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September 19th, 2003, 04:46 PM
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Sergeant
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Join Date: Jun 2003
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Re: My Mod: The Mizendar Galaxy
I suppose better AI is always a bonus for any mod. I will consider it. But for the most part I'd like to hear about any bugs the mod may have. The occasional kudos wouldn't hurt either. Thanks.
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September 19th, 2003, 04:55 PM
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Corporal
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Join Date: Sep 2003
Location: Tennessee
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Re: My Mod: The Mizendar Galaxy
Well, one bug would have to be involving the Aether drive stuff. Even though the Aether engines are better then the Quantum engines, when show only latest is checked, the Aether engines(and sails) and not considered latest and are hidden away.
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Empires Colonize in an attempt to get away from Chuck Norris. Unfortunatly He is always there waiting for them.
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September 20th, 2003, 08:35 AM
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Sergeant
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Join Date: Jul 2003
Location: New Zealand
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Re: My Mod: The Mizendar Galaxy
Here are some ideas for your mod. They might be useful in getting the AI to use your new components better.
1064039562.zip
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September 21st, 2003, 03:24 AM
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Sergeant
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Join Date: Jun 2003
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Re: My Mod: The Mizendar Galaxy
tanx
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September 23rd, 2003, 12:17 PM
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Corporal
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Join Date: Sep 2003
Location: Sydney
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Re: My Mod: The Mizendar Galaxy
I haven't been able to download it yet - but I am moved to say that those preview screens (including the race design and flavour text)look beautiful.
If the solitare gameplay lives up to the promise of those pages, I think I will be a fan.
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September 23rd, 2003, 09:07 PM
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Sergeant
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Join Date: Jun 2003
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Re: My Mod: The Mizendar Galaxy
It is still Version 0.9, mind you. But I am working on a patch! If only I can stop tinkering with StarFury....
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September 30th, 2003, 01:07 AM
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Corporal
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Join Date: Sep 2003
Location: Sydney
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Re: My Mod: The Mizendar Galaxy
Any news on that patch?
Is it just going to be data changes to make the AI use the Aether engines properly?
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September 30th, 2003, 05:06 AM
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Sergeant
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Join Date: Jun 2003
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Re: My Mod: The Mizendar Galaxy
.091 patch for mizendar
Includes minor AI and text fixes. Should allow Ai to use Aether engines and sails properly. Let me know how it works for you!
mizendar091patch.zip
[ September 30, 2003, 04:08: Message edited by: Wydraz ]
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October 1st, 2003, 11:27 PM
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Corporal
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Join Date: Sep 2003
Location: Sydney
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Re: My Mod: The Mizendar Galaxy
Finally got to download this. It looks really nice. However I have a problem.
I extracted the first zip fine, extracted the patch fine, but the second zip file doesn't seem to want to extract. When I go to open it it comes up with a window that says "Compressed (zipped) files. Insert Last disk of the multi disk set"
I figured maybe it auto extracts when the first one extracts? Is that correct? The mod loads OK, but I'm not sure if I am missing stuff in it (from the second zip) or not.
Sorry - I'm not very technical! But any advise would be appreciated!
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