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November 18th, 2003, 09:34 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
Posts: 1,727
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Re: Missile tech tree question. (Devnull)
Quote:
Originally posted by Admiral Wunderbar:
Hmm, what about being destroyed after use?
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I believe this does not work on weapons. I believe it only works on the emergency supplies, emergency movement points, and Stellar Manipulation components.
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November 18th, 2003, 10:57 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
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Re: Missile tech tree question. (Devnull)
Quote:
Originally posted by gosho mladenoff:
...anyone know where I can find Rollo?
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*Rollo delurks and waves into the camera.
Quote:
Originally posted by JLS:
quote: Originally posted by Puke:
In general, it is openly available to use for whatever you want, as long as you give credit where its due. There should be a text file along with the mod, or perhaps a modinfo file that details whom is responsible for what.
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gosho mladenoff if you get the OK from Rollo it is a go... [/QB] yeah, fine with me.
Puke was right on this one. Devnull Mod is openly available.
*Rollo turns on the Lurk Device again.
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November 18th, 2003, 11:16 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Missile tech tree question. (Devnull)
Quote:
Originally posted by Admiral Wunderbar:
Hmm, what about being destroyed after use?
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That only works for components that get used with a button on the main game interface (such as SM, emergency movement, emergency supplies). It does NOT apply to anything that gets used within combat.
Guess I should read the whole thread before writing responses...
Quote:
yeah, fine with me.
Puke was right on this one. Devnull Mod is openly available.
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Exactly what I said in the AIC thread. 
[ November 18, 2003, 21:17: Message edited by: Imperator Fyron ]
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November 19th, 2003, 08:25 AM
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Private
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Join Date: Nov 2003
Posts: 22
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Re: Missile tech tree question. (Devnull)
Quote:
Originally posted by Imperator Fyron:
quote: Originally posted by Admiral Wunderbar:
Hmm, what about being destroyed after use?
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That only works for components that get used with a button on the main game interface (such as SM, emergency movement, emergency supplies). It does NOT apply to anything that gets used within combat.
Dang!
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